// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare verdeclaro = texture { pigment { color rgb < 0.70, 0.93, 0.70 > filter 0.8 } finish { diffuse 0.5 roughness 1 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 0.86, 0.08, 0.24 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0, 0, 0.55 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1,1, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 1,1, 1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinzul = texture { pigment { color rgb < 0.44, 0.5, 0.56 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0, 0.66, 0.42 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare prata = texture { pigment { color rgb < 1, 1, 0.5 > } finish { diffuse 0.1 ambient 0.1 reflection 0.8} } lathe { linear_spline 6, <0,-7>, <1,-5>, <1,5>, <2,6.5>, <1,7.5>, <0,7.5> pigment { color rgb < 0.44, 0.5, 0.56 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } prism { linear_sweep linear_spline 0, 3.5, 5, <1.75, 1.75>, <-1.75,1.75>, <-1.75,-1.75>, <1.75,-1.75>, <1.75,1.75> rotate <180, 0, 0> translate <10,3, -3> scale <1, 4, 1> pigment { color rgb < 0, 0, 0.55 > } } // Original camera parameters: // #local cam_ctr = <0.00,0.50,0.00> // #local cam_vec = (<100,60,20>-<0.00,0.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.50,0.00>,<10,10,10>,20.0,z,1.0)