// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.85, 0.85, 0.85 > } #declare tromp = lathe { linear_spline 4 <0,0.2>, <0.3,1>, <0.3,6.2>, <0.8,6.7> texture { pigment { color rgb < 0.90, 0.95, 0.11 > } finish { diffuse 0.1 ambient 0.1 reflection 0.8 } } } #declare caixa = prism { linear_spline 0, 1, 16, <0.0,0.0>, <1.1,0.4>, <6.3,0.4>, <6.8,0.9>, <6.8,-0.9>, <6.3,-0.4>, <1.1,-0.4>, <0.0,0.0> <0.1,0.0>, <1.2,0.5>, <6.4,0.5>, <6.9,1.0>, <6.9,-1.0>, <6.4,-0.5>, <1.2,-0.5>, <0.1,0.0> } union { object { caixa } object { tromp } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10,10,2> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)