// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "golds.inc" background { color rgb<0.3, 0.5, 0.8> } plane { <0, 1, 0>, -1 pigment { checker color Black, color White } } #declare ponta = lathe { quadratic_spline 15, <0.35, 0.00>, <1.55, 1.40>, <2.10, 1.70>, <2.50, 2.40>, <3.25, 3.00>, <4.70, 3.25>, <5.25, 3.45>, <5.95, 3.47>, <5.45, 3.50>, <4.95, 3.33>, <3.50, 3.25>, <2.75, 2.90>, <2.35, 2.50>, <1.80, 1.65>, <0.6, 0.00> } #declare ponta2 = lathe { quadratic_spline 9, <0.00, 0.00>, <1.55, 1.40>, <2.10, 1.70>, <2.50, 2.40>, <3.25, 3.00>, <4.70, 3.25>, <5.25, 3.45>, <5.95, 3.47>, <0.00, 3.47> } #declare primeiro_tubo = cylinder { <0.00, 0.00, 0.00>, <0.00, -30.00, 0.00>, 1.00 } #declare primeiro_tubo_curvado = difference { torus { 2.0, 1.0 } box { <-30.0, -10.0, 0.00>, <30, 10, 30.0> } } #declare segundo_tubo = cylinder { <0.00, 0.00, 0.00>, <0.00, -24.00, 0.00>, 1.00 } #declare soprador = difference{ sphere { <0.00, 0.00, 0.00>, 2.00 } box { <10.00, 0.00, 10.00>, <-10.00, -10.00, -10.00> } } #declare botoes = union { cylinder { <0.00, 0.00, 0.00>, <0.00, 8.00, 0.00>, 0.80 } cylinder { <-3.00, 0.00, 0.00>, <-3.00, 8.00, 0.00>, 0.8 } cylinder { <3.00, 0.00, 0.00>, <3.00, 8.00, 0.00>, 0.8 } cylinder { <0.00, 0.00, 0.00>, <0.00, -2.00, 0.00>, 0.4 } cylinder { <-3.00, 0.00, 0.00>, <-3.00, -2.00, 0.00>, 0.4 } cylinder { <3.00, 0.00, 0.00>, <3.00, -2.00, 0.00>, 0.4 } cylinder { <0.00, -1.20, 0.00>, <0.00, -2.00, 0.00>, 0.8 } cylinder { <-3.00, -1.20, 0.00>, <-3.00, -2.00, 0.00>, 0.8 } cylinder { <3.00, -1.20, 0.00>, <3.00, -2.00, 0.00>, 0.8 } } declare caixa1 = object{ prism { linear_sweep quadratic_spline 0, 10, 6, <1,20>,<0,0>, <40,0>, <50,24>, <10,24>, <0,0> pigment { Blue } rotate <0.00, 0.00, -90.00> rotate <0.00, -90.00, 0.00> translate <10.00, 12.00, -0.25> } } declare caixa2 = object{ prism { linear_sweep quadratic_spline 0, 10, 6, <1,20>, <0,0>, <40,0>, <50,24>, <10,24>, <0,0> pigment { Blue } rotate <0.00, 0.00, -90.00> rotate <0.00, -90.00, 0.00> translate <10.00, 12.00, -10.25> } } #declare trompete = union{ object{ponta scale <1.8, 1.8, 1.6> } object{primeiro_tubo} object{primeiro_tubo_curvado rotate < -90.0, 0.0, 0.0 > translate < -2.0, -30.0, 0.0 > } object{segundo_tubo translate < -4.0, -6.00, 0.00 >} object{primeiro_tubo_curvado rotate < 90.0, -45.0, 0.0 > translate < -2.4, -6.0, 1.4 > } object{primeiro_tubo translate < -1.00, -6.00, 2.80 >} object{soprador translate < -1.00, -36.00, 2.80 >} object{botoes rotate <0.00, 0.00, 90.00> translate < 3.00, -15.00, 0.00>} } #declare caixa_baixo = difference { object { caixa1 } object { trompete } } #declare caixa_alto = difference { object { caixa2 } object { trompete } } #declare cena = union{ object{ trompete texture { T_Gold_2A } } object{ caixa_baixo translate < 0.00, 0.00, 12.00 > } object{ caixa_alto translate < 0.00, 0.00, -12.00 > rotate <0.00, -90.00, 0.00> } } union{ object{cena rotate < 90.00, -60.00, 0.00 > translate <0.00, 16.00, 0.00>} } // Original camera parameters: // #local cam_ctr = <2,28,0> // #local cam_vec = (<-50,100,-10>-<2,28,0>) // #local cam_sky = y #include "camlight.inc" camlight(<2,28,0>,<10,10,10>,20.0,y,1.0)