// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 2.55, 2.55, 2.55 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.2, 0.2, 0 > } finish { diffuse 0.8 ambient 0.8 specular 0.9 reflection 0.3} } #declare cab = sphere { < 0, 0, 0 >, 3 scale <1, 1, 1.5> } #declare olho = sphere { < 0, 0, 0 >, 0.5 scale <1.5, 1, 1> } #declare nariz = cylinder { <0,0,0>, <0,0,1>, 0.5 rotate<35, 0, 0> } #declare orelha = cylinder { <0,0,0>, <0,0,0.5>, 1.2 rotate<0,90,0> translate<-0.25, 0, 0> } #declare boca = box { <0,0,0>, <2,0.5,0.2> translate<0, 0.5, 0> } #macro face(largura, altura, x_olho, z_olho, z_nariz, z_boca) union{ object{cab scale} object{olho translate} object{olho translate<-x_olho, 2.2, z_olho>} object{nariz translate<0, 3, z_nariz> } object{orelha translate<2.75*largura/3, -1.2, 0> rotate<0, 0, 25>} object{orelha translate<-2.75*largura/3, -1.2, 0> rotate<0,0,-25>} object{boca translate <-1, 2.1, z_boca>} object{boca translate <-1, 2.1, z_boca - 0.4>} } #end object{face(3, 4.5, 1, 1.6, 0, -1.8) pigment {image_map {jpeg "text1.jpeg"} scale<5, 5, 1>}} object{face(2.8, 3.6, 0.8, 1.8, 0.3, -0.8) translate<8,0,0> texture { tinta_A }} object{face(2.8, 5, 1, 1.8, 0.5, -0.6) translate<16,0,0> texture { tinta_A }} // Original camera parameters: // #local cam_ctr = <6,0,3> // #local cam_vec = (<12.00,40.00,22.00>-<6,0,3>) // #local cam_sky = z #include "camlight.inc" camlight(<6,0,3>,<10,10,10>,20.0,z,1.0)