// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { bozo color_map{ [0.3 color rgb<1.0,0.0,0.0>] [0.5 color rgb<0.2, 0.0,1.0>] } scale 0.2 } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { bozo color_map{ [0.3 color rgb<0.9,0.9,0.9>] [0.5 color rgb<1,1,1>] } scale 0.2} finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.90, 1.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.50, 0.80, 2.5 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_rosto = texture { pigment{ image_map {jpeg "arq2.jpg"} rotate <0,90,90> scale <3,3,4> translate<4,2,2> } } #declare plano = plane { z, -5 texture { pigment {checker rgb <1,1,1>, rgb <0.5,0.5,0.5>} finish {diffuse 0.5 ambient 0.5} } scale 100*<1,1,1> } #declare cabeca = sphere { < 0.00, 0.00 ,0.00 >, 2.00 texture { tinta_rosto } scale <1,1,3> } #declare orelha_d = sphere { <0,1.7,3.5>, 0.5 texture { tinta_rosto} scale <1,1,1.5> translate<0,0,-2> } #declare orelha_e = sphere { <0,-1.7,3.5>, 0.5 texture { tinta_rosto} scale <1,1,1.5> translate<0,0,-2> } #declare olho_e = sphere { <1.2,-0.6,2.5>, 0.5 texture { tinta_rosto} scale <1,1,1.5> } #declare olho_d = sphere { <1.2,0.6,2.5>, 0.5 texture { tinta_rosto} scale <1,1,1.5> } #declare nariz = sphere { <1.6,0,1.2>, 0.5 texture { tinta_rosto} scale <1,1,2> } #declare labio1 = sphere { <1.6,0,0>, 0.5 texture { tinta_rosto} scale <1,2.5,1> } #declare labio2 = sphere { <1.6,0,-0.5>, 0.5 texture { tinta_rosto} scale <1,2.5,1> } union { union{ object{cabeca} object{plano} object{orelha_d} object {orelha_e} object{olho_e} object{olho_d} object{nariz} object{labio1} object{labio2} } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <9.00,9.00,9.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)