// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment {
 bozo
 color_map{
  [0.3 color rgb<1.0,0.0,0.0>]
  [0.5 color rgb<0.2, 0.0,1.0>] 
 }
 scale 0.2
}
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { bozo
 color_map{
  [0.3 color rgb<0.9,0.9,0.9>]
  [0.5 color rgb<1,1,1>] 
 }
 scale 0.2}
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  

#declare tinta_C = 
  texture {
    pigment { color rgb < 0.90, 1.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D = 
  texture {
    pigment { color rgb < 0.50, 0.80, 2.5 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_rosto = 
  texture {
     pigment{ 
  image_map {jpeg "arq2.jpg"}
  rotate <0,90,90> scale <3,3,4> translate<4,2,2>
     }
  }

#declare plano =
 plane { z, -5
  texture { 
   pigment {checker rgb <1,1,1>, rgb <0.5,0.5,0.5>}
   finish {diffuse 0.5 ambient 0.5}
  
  }
  scale 100*<1,1,1> 
    
 }

#declare cabeca =  sphere {
      < 0.00, 0.00 ,0.00 >, 2.00 
      texture { tinta_rosto } 
   scale <1,1,3>
 }

#declare orelha_d = sphere {
  <0,1.7,3.5>, 0.5
  texture { tinta_rosto}
   scale <1,1,1.5>  translate<0,0,-2>
   
}

#declare orelha_e = sphere {
  <0,-1.7,3.5>, 0.5
  texture { tinta_rosto}
   scale <1,1,1.5>  translate<0,0,-2>
   
}

#declare olho_e = sphere {
  <1.2,-0.6,2.5>, 0.5
  texture { tinta_rosto}
   scale <1,1,1.5>  
   

}

#declare olho_d = sphere {
  <1.2,0.6,2.5>, 0.5
  texture { tinta_rosto}
   scale <1,1,1.5>  
   

}

#declare nariz = sphere {
  <1.6,0,1.2>, 0.5
  texture { tinta_rosto}
   scale <1,1,2>  
   

}

#declare labio1 = sphere {
  <1.6,0,0>, 0.5
  texture { tinta_rosto}
   scale <1,2.5,1>  
   

}

#declare labio2 = sphere {
  <1.6,0,-0.5>, 0.5
  texture { tinta_rosto}
   scale <1,2.5,1>  
   

}

union {
        union{
  object{cabeca}
  object{plano}
  object{orelha_d}
  object {orelha_e}
  object{olho_e}
  object{olho_d}
  object{nariz}
  object{labio1}
  object{labio2}
  
 }
  
 

}
 

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <9.00,9.00,9.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)