// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "finish.inc" #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" #include "glass.inc" #include "woods.inc" #include "golds.inc" #include "stars.inc" #if (clock<=0.5) #declare xyz = clock; #end #if (clock>0.5) #declare xyz = 1-clock; #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.70, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { bozo color_map{ [0.3 color rgb<0.0,1.0,1.0>] [0.5 color rgb<1.0, 0.4,0.0>] } scale 0.8 } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_V = texture { pigment { color rgbf < 1.0, 0.0, 0.0, .8 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_M = texture { pigment { color rgb < 0.50, 0.30, 0.0 > } finish { diffuse 0.9 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_VD = texture { pigment { color rgb < 0.0, 0.50, 0.0 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_AZ = texture { pigment { color rgb < 0.0, 0.0, 0.5 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cara = box{ <-50,-50,-50> <50,50,50> } #declare cabelo = sphere{ <0,0,0>, 50 translate<0,0,50> } #declare teste = box{ <0,-50,-50> <5,50,50> texture{ pigment{ image_map{jpeg "menina.jpg"} scale 50*<1,1,1> } } } #declare nariz = cone{ <0,0,0>, 5 <20,0,0>, 0 translate<50,0,0> } #declare olho = sphere{ <0,0,0>,15 translate<50,0,0> } #declare orelha = cone{ <0,0,0>, 20 <0,5,0>, 0 } #declare boca = torus{ 40, 5 rotate<0,0,90> rotate<0,-30,0> translate<35,0,0> } #declare chao = plane{ z,0 texture{pigment { checker rgb<1,1,1>, rgb<0.5,0.5,0.5>} finish{diffuse 0.5 ambient 0.5} } scale 100 translate -7*z } union{ union{ object{cara} object{cabelo} object{nariz} object{olho translate<0,20,20>} object{olho translate<0,-20,20>} object{orelha translate<0,50,0>} object{orelha scale<0,-1,0> translate<0,-50,0>} object{boca translate<0,0,15>} scale 2*<1,1,1> texture{ pigment{ image_map{jpeg "menina.jpg"} rotate<0,0,90> scale 120*<1,1,1> translate<0,0,-120> rotate<0,40,-45> rotate<15,0,0> translate<0,10,0> } } } union{ object{cara} object{cabelo} object{nariz} object{olho translate<0,20,20>} object{olho translate<0,-20,20>} object{orelha translate<0,50,0>} object{orelha scale<0,-1,0> translate<0,-50,0>} object{boca translate<0,0,15>} texture{tinta_A} translate<-60,-60,0> } union{ object{cara} object{cabelo} object{nariz} object{olho translate<0,20,20>} object{olho translate<0,-20,20>} object{orelha translate<0,50,0>} object{orelha scale<0,-1,0> translate<0,-50,0>} object{boca translate<0,0,15>} texture{tinta_A} translate<-60,0,0> } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = (50*<10.00,10.00,10.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)