// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

 

#declare azul = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.70 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare amarelo = 
  texture {
    pigment { color rgb < 0.90, 0.90, 0.30 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment { color rgb < 0.80, 0.80, 0.80 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare laranja = 
  texture {
    pigment { color rgb < 1.00, 0.50, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare verde= 
  texture {
    pigment { color rgb < 0.20, 0.80, 0.20 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare vermelho= 
  texture {
    pigment { color rgb < 0.50, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare preto = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare branco = 
  texture {
    pigment { color rgb < 1.00, 1.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare marron = 
  texture {
    pigment { color rgb < 0.54, 0.27, 0.07 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

// Original camera parameters:
// #local cam_ctr = <5.0,1.0,1.00>
// #local cam_vec = (<15.0,15.0,20.00>-<5.0,1.0,1.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<5.0,1.0,1.00>,<10,10,10>,20.0,z,1.0)