// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_vermelho = texture { pigment { color rgb < 0.65, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_verde = texture { pigment { color rgb < 0.00, 0.65, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_azul = texture { pigment { color rgb < 0.00, 0.0, 0.65 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_preto = texture { pigment { color rgb < 0.00, 0.00, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_branco = texture { pigment { image_map{png "fig.png"} } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare raio = 2.000; #macro pescoco(altura) object{cylinder { < 0.00, 0.00-altura, 0.00 >, < +0.00, +2.00, +0.00 >, 1.00 texture { tinta_branco } }} #end #macro rosto(tamanho) object{ box{ <-3,2,0>, <3,4+tamanho,1> texture{tinta_branco} }} #end #macro nariz(tamanho) object{ cone{ <0,3,0>, 0.5, <0,3,2+tamanho>, 0 texture{tinta_branco} } } #end #macro olho(tamanho) object{ sphere{ <-1.5,3.5,1>, 0.5+tamanho }} #end #macro orelha(altura) object{ cylinder{ <3,3+altura,0>,<3,3+altura,0.1>,0.6 }} #end #macro boca(tamanho) object{rosto(0) scale<0.2*tamanho,0.2*tamanho,0.2*tamanho> translate<0,1.7,0.9>} #end union{ object { rosto(0) } object{pescoco(0)} object{nariz(0)} object{olho(0)} object{olho(0) translate<3,0,0>} object{orelha(0)} object{orelha(0) translate<-6,0,0>} object{boca(1)} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,0.00,12.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)