// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare verdeclaro = texture { pigment { color rgb < 0.70, 0.93, 0.70 > filter 0.8 } finish { diffuse 0.5 roughness 1 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 0.86, 0.08, 0.24 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb <1, 1, 1> } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0, 0, 0.55 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1,1, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pele = texture { pigment { color rgb < 0.92, 0.78, 0.62 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 1,1, 1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinzul = texture { pigment { color rgb < 0.44, 0.5, 0.56 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0, 0.66, 0.42 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare prata = texture { pigment { color rgb < 1, 1, 0.5 > } finish { diffuse 0.1 ambient 0.1 reflection 0.8} } #declare neck = cylinder { < 5.00, 5.00, -6.00 >, < 5.00, 5.00, -9.00 >, 3.00 texture { pele } } #declare head = sphere { < 5.00, 5.00, 1.00 >, 8.00 texture { pele } } #declare eyeballl = sphere { < 14.00, 7.00, 4.00 >, 2.50 texture { branco } } #declare eyeballr = sphere { < 11.00, 12.00, 4.00 >, 2.50 texture { branco } } #declare eyel = sphere { < 16.00, 8.00, 4.50 >, 0.50 } #declare eyer = sphere { < 13.00, 13.50, 4.50 >, 0.50 } #declare nose = sphere { < 13.50, 10.00, 2.0 >, 1.50 texture { pele } } #declare mouth = box { < 13, 6.50, -0.50 >, < 13, 11.50, -2.50 > texture { vermelho } } difference { union { object { head } object { neck } object { eyeballl } object { eyeballr } object { eyel } object { eyer } object { nose } object { mouth } } } // Original camera parameters: // #local cam_ctr = <0.00,0.50,0.00> // #local cam_vec = (<100,60,20>-<0.00,0.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.50,0.00>,<10,10,10>,20.0,z,1.0)