// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.5, 0.5, 0.5 > } #declare white = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare head = sphere { < 0,0,0 >, 3 texture { white } } #declare eye = sphere { < 0,0,0 > 0.35 texture { white } } #declare neck = cone { < 0,0,0 > 2 < 0,0,1 > 1.4 texture { white } } #declare nose = cone { < 0,0,0 > 0.5 < 0,0,0.8 > 0 texture { white } } #declare mouth = box { < 4,0.5,2.6 > < 4.2,-0.5,2.4 > texture { white } } #declare ear = cone { < 0,0,0 > 0.5 < 0,1,0> 0.7 texture { white } } #declare brow = box { < 2.55,1,4.3 > < 2.75,0.2,4.45 > texture { white } } #declare face = union { object { head translate < 0,0,3 > } object { neck } object { eye translate < 2.7,0.5,3.8 > } object { eye translate < 2.7,-0.5,3.8 > } object { nose translate < 2.7,0,3 > } object { mouth } object { ear translate < 1,1.8,3.8 > } object { ear rotate < 180,0,0 > translate < 1,-1.8,3.8 > } object { brow } object { brow translate < 0,-1.2,0 > } } union { object { face } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <7,0,3> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)