// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

background{ color rgb < 0.5, 0.5, 0.5 > }

#declare white =
  texture {
    pigment { color rgb < 1, 1, 1 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare head =
  sphere {
    < 0,0,0 >,
    3
    texture { white } 
  }

#declare eye =
  sphere {
    < 0,0,0 >
    0.35
    texture { white }
  }

#declare neck =
  cone {
    < 0,0,0 > 
    2
    < 0,0,1 >
    1.4
    texture { white }
  }

#declare nose =
  cone {
    < 0,0,0 >
    0.5
    < 0,0,0.8 >
    0
    texture { white }
  }

#declare mouth =
  box {
    < 4,0.5,2.6 >
    < 4.2,-0.5,2.4 >
    texture { white }
  }

#declare ear =
  cone {
    < 0,0,0 >
    0.5
    < 0,1,0>
    0.7
    texture { white }
  }

#declare brow =
  box {
    < 2.55,1,4.3 >
    < 2.75,0.2,4.45 >
    texture { white }
  }

#declare face =
  union {
    object { head translate < 0,0,3 > }
    object { neck }
    object { eye translate < 2.7,0.5,3.8 > }
    object { eye translate < 2.7,-0.5,3.8 > }
    object { nose translate < 2.7,0,3 > }    
    object { mouth }
    object { ear translate < 1,1.8,3.8 > }
    object { ear rotate < 180,0,0 > translate < 1,-1.8,3.8 > }
    object { brow }
    object { brow translate < 0,-1.2,0 > }
  }

union {
  object { face }
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <7,0,3>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)