// Last edited on DATE TIME by USER // Processed by remove-cam-lights global_settings{ max_trace_level 10 } background{ color rgb < 0.75, 0.80, 0.85 > } object{ merge{ object{ lathe { linear_spline 13, <0,0>, <50,2>, <80,20>, <120,50>, <135,90>, <140,150>, <145,200>,<140,320>, <135,385>, <120,425>, <80,455>,<50,473>,<0,0> pigment { image_map{ jpeg "carmack.jpg"} scale 250* <1.2,1.9,1> rotate<0,90,0> } finish { ambient .3 phong .75 reflection 0.5 } } rotate<90,0,0> } object{ sphere{ <-65,-115,250> 30 } texture { pigment { color rgb <1,1,1> } } } object{ sphere{ <-65,-140,250> 10 } texture { pigment { color rgb <0,0,0> } } } object{ sphere{ <65,-115,250> 30 } texture { pigment { color rgb <1,1,1> } } } object{ sphere{ <65,-140,250> 10 } texture { pigment { color rgb <0,0,0> } } } object{ cylinder{ <-60,-135,130><60,-135,130>,8} texture { pigment { color rgb <0.6,0.2,0.2> } } } object{ cylinder{ <-50,-135,120><50,-135,120>,8} texture { pigment { color rgb <0.6,0.2,0.2> } } } object{ cylinder {<0,0,0><0,8,0>,40} translate<-150,0,220> } object{ cylinder {<0,0,0><0,8,0>,40} translate<150,0,220> } object{ cylinder{ <-40,0,0><40,0,0>,8} texture { pigment { color rgb <0,0,0> } } rotate<0,30,0> translate<-50,-135,290> } object{ cylinder{ <-40,0,0><40,0,0>,8} texture { pigment { color rgb <0,0,0> } } rotate<0,-30,0> translate<50,-135,290> } } rotate<0,0,0> } // Original camera parameters: // #local cam_ctr = <0,0,200> // #local cam_vec = (<0,-1000,300>-<0,0,200>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,200>,<10,10,10>,20.0,z,1.0)