// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_vermelho = texture { pigment { color rgb < 0.65, 0.1, 0.1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_verde = texture { pigment { color rgb < 0.00, 0.65, 0.2 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare rosto = object{ sphere{ <0, 3, -1> 2.0 texture{tinta_branco} } } #declare pescoco = object{ cylinder { < 0, -1, 0 >, < 0, 1.3, 0 >, 0.80 texture { tinta_branco } } } #declare olho = object{ sphere{ <-1.5, 3.5, 1>, 0.2 texture{tinta_vermelho} } } #declare nariz = object{ cone{ <0,3.5,0>, 0.5, <0,2,2>, 0 texture{tinta_branco} } } #declare orelha = object{ cylinder{ <3,3,0>, <3,3,0.1>,0.6 } } #declare boca = object{ sphere{ <-1.5,3.5,1>, 0.45 texture{tinta_verde} } } union{ object{rosto} object{pescoco} object{olho translate<2,0,0>} object{olho translate<1,0,0>} object{boca translate<1.5,-1.7,0>} object{nariz} object{orelha translate<-0.95,0,0>} object{orelha translate<-4.85,0,0>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,3.00,12.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)