// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 1.0, 1.00, 1.0 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_AA = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.30, 0.30, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vitima = blob { threshold 0.9 sphere { <1,0,1>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <2,0,2>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <3,0,3>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <4,0,4>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <4.5,0,5>, 1.7, 5.0 texture { pigment { color rgb <0.1,0.8,0.8> } } } sphere { <8,0,1>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <7,0,2>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <6,0,3>, 1.2, 5.0 texture { pigment { color rgb <0.8,0.2,0.1> } } } sphere { <5,0,4>, 1.2, 5.0 texture { pigment { color rgb <0.1,0.2,0.8> } } } sphere { <4.5,0,6>, 1.7, 5.0 texture { pigment { color rgb <0.1,0.8,0.8> } } } sphere { <6,0,6>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <7,0,6>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <8,0,6>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <8,0,7>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <8,0,8>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <8,0,9>, 1, 6.0 texture { pigment { color rgb <0.8,0.8,0.8> } } } sphere { <3,0,6>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <2,0,6>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <1,0,6>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <1,0,7>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <1,0,8>, 1, 6.0 texture { pigment { color rgb <0.8,0.2,0.8> } } } sphere { <1,0,9>, 1, 6.0 texture { pigment { color rgb <0.8,0.8,0.8> } } } sphere { <4.5,0,8>, 1.2, 6.0 texture { pigment { color rgb <0.8,0.2,0.2> } } } interior {ior 1.2} } #declare Mr_Blobe = blob { threshold 0.9 sphere { <0,0,4>, 15, 5.0 texture { pigment { color rgb <0.8,0.2,0.3> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <3,0,4>, 10, -5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-8,0,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-14,4,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-18,8,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-18,15,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-25,15,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-35,15,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } sphere { <-45,12,4>, 12, 5.0 texture { pigment { color rgb <1.0,0.1,0.1> } finish { brilliance 8 diffuse 0.1 ambient 0.2 reflection 0.3 } } } interior {ior 1.2} } #declare chao = plane { z,0 texture { pigment{color rgb<0.0,0.4,0.8> filter 0.8} finish { brilliance 5 specular 2 roughness 0.01 diffuse 0.2 ambient 0.3 reflection {0,0.75 metallic} metallic } } } #declare chao2 = plane { z,-10 texture { pigment{color rgb<2.0,2.0,2.0> } } } union { object { chao } object { chao2 } object { vitima translate <1,0,0> rotate<0,30,0>} object { Mr_Blobe } } // Original camera parameters: // #local cam_ctr = <02.00,0.00,3.00> // #local cam_vec = (<30.00,-30.00,30.00>-<02.00,0.00,3.00>) // #local cam_sky = z #include "camlight.inc" camlight(<02.00,0.00,3.00>,<10,10,10>,20.0,z,1.0)