// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

  

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tinta_A = 
  texture {
    pigment { color rgb < 1.65, 0.42, 0.42 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 0.2, 0.2, 0 > }
    finish { diffuse 0.8 ambient 0.8 specular 0.9 reflection 0.3}
  }

#declare pessoa = 
blob {
threshold 0.8
sphere { <0, 0, 0,>, 0.8, 1}
sphere { <0, -1.5, 0,>, 1.5, 2}
sphere { <-0.7, -2.8, 0,>, .8, 2}
sphere { <0.7, -2.8, 0,>, .8, 2}
sphere { <-1.3, -1, 0,>, .6, 2}
sphere { <1.3, -1, 0,>, .6, 2}
}

#declare bolha =
blob {
threshold 0.5
sphere { <0, 0, 0,>, 1.5, 3 }
sphere { <-0.8, 1.3, 0,>, 1, 0.8 }
sphere { <0.8, 1.3, 0,>, 1, 0.8 }
sphere { <-1.4, 0, 0,>, .8, 0.7 }
sphere { <1.4, 0, 0,>, .8, 0.7 }
}

object{pessoa translate<-2, 0, 2> pigment {image_map {jpeg "text.jpeg"} scale<5, 5, 1>}}

difference{
object{bolha scale<3, 3, 1> texture {tinta_A}}
object{pessoa translate<0, 1, 1> scale<1.3,1.3,1.3>texture {tinta_A}}
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <0.00,0.00,20.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)