// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 1.65, 0.42, 0.42 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.2, 0.2, 0 > } finish { diffuse 0.8 ambient 0.8 specular 0.9 reflection 0.3} } #declare pessoa = blob { threshold 0.8 sphere { <0, 0, 0,>, 0.8, 1} sphere { <0, -1.5, 0,>, 1.5, 2} sphere { <-0.7, -2.8, 0,>, .8, 2} sphere { <0.7, -2.8, 0,>, .8, 2} sphere { <-1.3, -1, 0,>, .6, 2} sphere { <1.3, -1, 0,>, .6, 2} } #declare bolha = blob { threshold 0.5 sphere { <0, 0, 0,>, 1.5, 3 } sphere { <-0.8, 1.3, 0,>, 1, 0.8 } sphere { <0.8, 1.3, 0,>, 1, 0.8 } sphere { <-1.4, 0, 0,>, .8, 0.7 } sphere { <1.4, 0, 0,>, .8, 0.7 } } object{pessoa translate<-2, 0, 2> pigment {image_map {jpeg "text.jpeg"} scale<5, 5, 1>}} difference{ object{bolha scale<3, 3, 1> texture {tinta_A}} object{pessoa translate<0, 1, 1> scale<1.3,1.3,1.3>texture {tinta_A}} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,0.00,20.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)