// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.0, 1.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare boneco =
blob {
threshold 0.5
  sphere {
 <0,0,5>, 5, 12
 texture { tinta_A }}
  cylinder {
 <0,0,0>, <0,4,-8>, 3, 11
 texture {tinta_A}}
  cylinder {
 <0,0,0>, <0,-4,-8>, 3, 11
 texture {tinta_A}}
  cylinder {
 <0,-8,0>, <0,8,0>, 3, 11
 texture {tinta_A}}
} 

#declare bolha =
blob {
threshold 0.8
  sphere {
 <-5,-4,-4>, 8 , 12
 texture { tinta_A }}
 sphere {
 <-5,4,-4>, 8 , 12
 texture { tinta_A }}
 sphere {
 <-5,-4,4>, 8 , 12
 texture { tinta_A }}
 sphere {
 <-10,0,0>, 12 , 12
 texture { tinta_A }}
sphere {
 <-9,-12,3>, 9 , 12
 texture { tinta_A }}

sphere {
 <-10,14,4>, 10 , 12
 texture { tinta_A }}

sphere {
 <-10,-14,-6>, 10 , 12
 texture { tinta_A }}
sphere {
 <-10,6,-4>, 10 , 12
 texture { tinta_A }}

 cylinder {
 <-8,-16,0>, <-8,16,0>, 6, 12
 texture {tinta_A}}
  sphere {
 <0,0,5>, 7, -20
 texture { tinta_A }}
  cylinder {
 <0,0,0>, <0,4,-8>, 5, -20
 texture {tinta_A}}
  cylinder {
 <0,0,0>, <0,-4,-8>, 5, -20
 texture {tinta_A}}
  cylinder {
 <0,-8,0>, <0,8,0>, 5, -20
 texture {tinta_A}}

}

object {boneco}
object {bolha}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <55.00,-35.00,18>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)