// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.0, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare boneco = blob { threshold 0.5 sphere { <0,0,5>, 5, 12 texture { tinta_A }} cylinder { <0,0,0>, <0,4,-8>, 3, 11 texture {tinta_A}} cylinder { <0,0,0>, <0,-4,-8>, 3, 11 texture {tinta_A}} cylinder { <0,-8,0>, <0,8,0>, 3, 11 texture {tinta_A}} } #declare bolha = blob { threshold 0.8 sphere { <-5,-4,-4>, 8 , 12 texture { tinta_A }} sphere { <-5,4,-4>, 8 , 12 texture { tinta_A }} sphere { <-5,-4,4>, 8 , 12 texture { tinta_A }} sphere { <-10,0,0>, 12 , 12 texture { tinta_A }} sphere { <-9,-12,3>, 9 , 12 texture { tinta_A }} sphere { <-10,14,4>, 10 , 12 texture { tinta_A }} sphere { <-10,-14,-6>, 10 , 12 texture { tinta_A }} sphere { <-10,6,-4>, 10 , 12 texture { tinta_A }} cylinder { <-8,-16,0>, <-8,16,0>, 6, 12 texture {tinta_A}} sphere { <0,0,5>, 7, -20 texture { tinta_A }} cylinder { <0,0,0>, <0,4,-8>, 5, -20 texture {tinta_A}} cylinder { <0,0,0>, <0,-4,-8>, 5, -20 texture {tinta_A}} cylinder { <0,-8,0>, <0,8,0>, 5, -20 texture {tinta_A}} } object {boneco} object {bolha} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <55.00,-35.00,18> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)