// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "finish.inc" #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" #include "glass.inc" #include "woods.inc" #include "golds.inc" #include "stars.inc" #if (clock<=0.5) #declare xyz = clock; #end #if (clock>0.5) #declare xyz = 1-clock; #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.70, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { bozo color_map{ [0.3 color rgb<0.0,1.0,1.0>] [0.5 color rgb<1.0, 0.4,0.0>] } scale 0.8 } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_V = texture { pigment { color rgbf < 1.0, 0.0, 0.0, .8 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_M = texture { pigment { color rgb < 0.50, 0.30, 0.0 > } finish { diffuse 0.9 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_VD = texture { pigment { color rgb < 0.0, 0.50, 0.0 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_AZ = texture { pigment { color rgb < 0.0, 0.0, 0.5 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bolha = blob{ threshold 0.5 sphere{<0,2,7>,1.5, 1.5 texture{tinta_M}} sphere{<0,4,7>,1.5, 3 texture{tinta_VD}} sphere{<0,6,7>,1.5, 2 texture{tinta_AZ}} sphere{<0,2,2>,5, 5 texture{tinta_M}} sphere{<0,6,2> 2, 3 texture{tinta_V}} #declare yy = 0.6; sphere{yy*<7,1,0>, 0.7, -1 translate<0,2,2>} sphere{yy*<7,2,1>, 0.7, -1 translate<0,2,2>} sphere{yy*<7,-1,0>,0.7, -1 translate<0,2,2>} sphere{yy*<7,-2,1>,0.7, -1 translate<0,2,2>} sphere{yy*<7,0,2>, 0.7, -1 translate<0,2,2>} } #declare boneco = blob{ threshold 0.5 #declare xx = 0.4; sphere{xx*<0,1,0>, 0.7, 1 } sphere{xx*<0,2,1>, 0.7, 1 } sphere{xx*<0,-1,0>,0.7, 1 } sphere{xx*<0,-2,1>,0.7, 1 } sphere{xx*<0,0,2>, 0.7, 1 } } #declare chao = plane{ z,0 texture{pigment { checker rgb<1,1,1>, rgb<0.5,0.5,0.5>} finish{diffuse 0.5 ambient 0.5} } scale 100 translate -7*z } union{ object{bolha texture{tinta_B}} object{boneco texture{tinta_B} translate<9,8,5>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = (30*<1.00,1.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)