// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } blob{ threshold 0.5 sphere{<0,2,0>,2.3,4 texture{verde} translate<-2,0,0>} sphere{<0,0,0>,2,300 texture{amarelo} translate<-2,0,0>} sphere{<0,2.5,-2>,2,4 texture{verde} translate<-2.5,0,0>} sphere{<0,0,0.5>,0.5,-1 texture{vermelho} translate<0,2,0>} sphere{<0,0,0>,0.5,-1 texture{vermelho} translate<0,2,0>} sphere{<0,0,-0.5>,0.5,-1 texture{vermelho} translate<0,2,0>} sphere{<0,-0.3,0>,0.3,-4 texture{vermelho} translate<0,2,0>} sphere{<0,-.6,0>,0.3,-4 texture{vermelho} translate<0,2,0>} sphere{<0,0.3,0>,0.3,-4 texture{vermelho} translate<0,2,0>} sphere{<0,0.6,0>,0.3,-4 texture{vermelho} translate<0,2,0>} sphere{<0,0.5,-1>,0.55,-1 texture{vermelho} translate<0,2,0>} sphere{<0,-0.5,-1>,0.55,-1 texture{vermelho} translate<0,2,0>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <14.00,-2.00,0> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)