// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare vetor_pos = <2.00, 6.00, 2.00 >; #declare vetor_look = < 0,0,0 >; #declare vetor_ligth = < +50.0, +30.0, +50.0 >; background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare mypigment = pigment { bozo color_map { [0.2 color rgb <1.0, 1.0, 0 >] [0.8 color rgb <0.0, 0.0, 1.0 >] } scale 0.5 } #declare mypigment2 = pigment { bozo color_map { [0.8 color rgb <0, 1.0, 0 >] [0.2 color rgb <1.0, 0.0, 1.0 >] } scale 0.5 } #declare tinta_C = texture { mypigment2 finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_A = texture { mypigment finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } plane{z,0 texture{ pigment{checker rgb<1,1,1>,rgb<0.5,0.5,0.5>} finish{diffuse 0.5 ambient 0.5} } translate -2*z } blob{ threshold 0.5 sphere{<0.2,0,0.5>,1.2,2 translate<-2.0,-1.75,0>texture { tinta_B} } sphere{<0.1,0.5,0>,1.2,2 translate<-2.0,-1.75,0> texture { tinta_B } } sphere{<0.6,0,0>,1.2,2 translate<-2.0,-1.75,0> texture { tinta_B } } sphere{<0,0,0.45>,0.5,-1 translate<-1,-1,0.4> texture { tinta_C } } cylinder{<-0.5,0,0> ,<0.5,0,0>,0.25,-1 rotate<0,0,-45> translate<-1,-1,0.4> texture { tinta_C } } cylinder{<0,0,0> ,<0,0,-1>,0.25,-1 rotate<15,15,0>translate<-1,-1,0.4> texture { tinta_C } } cylinder{<0,0,0> ,<0,0,-1>,0.25,-1 rotate<-15,-15,0> translate<-1,-1,0.4>texture { tinta_C } } sphere{<0,0,0.45>,0.5,1 texture { tinta_A } } cylinder{<-0.5,0,0> ,<0.5,0,0>,0.25,1 rotate<0,0,-45> texture { tinta_A } } cylinder{<0,0,0> ,<0,0,-1>,0.25,1 rotate<15,15,0> texture { tinta_A } } cylinder{<0,0,0> ,<0,0,-1>,0.25,1 rotate<-15,-15,0> texture { tinta_A } } } // Original camera parameters: // #local cam_ctr = (vetor_look) // #local cam_vec = ((vetor_pos)-(vetor_look)) // #local cam_sky = z #include "camlight.inc" camlight((vetor_look),<10,10,10>,20.0,z,1.0)