// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare amerelo = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } blob { threshold .65 sphere{<-.23,-.32,0>,.43, 1 scale <1.95,1.05,.8> } sphere{<+.12,-.41,0>,.43, 1 scale <1.95,1.075,.8>} sphere{<-.23,-.63,0>, .45, .75 scale <1.32, 1.3,1> } sphere{<+.19,-.63,0>, .45, .75 scale <1.32, 1.3,1> } cylinder{<-.65,-.28,0>, <-.65,.28,-.05>, .26, 1 scale <1.95,1.05,.8> } cylinder{<-.3,-.28,0>, <-.3,.44,-.05>, .26, 1 scale <1.95,1.05,.8> } cylinder{<.05,-.28,0>, <.05, .49,-.05>, .26, 1 scale <1.95,1.05,.8> } cylinder{<.4,-.4,0>, <.4, .512, -.05>, .26, 1 scale <1.20,1.05,.8> } pigment{ color rgb <0.85,0.04,0.28> } } blob { threshold .65 sphere { <.5,0,0>, .8, 1 scale<0.51,0.72,0.50> translate<-1.2,-0.8,0> rotate<5,5,0> } sphere { <-.5,0,0>,.8, 1 scale<0.71,0.80,0.50> translate<-1.2,-0.8,0> rotate<5,5,0> } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0,2,-10> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)