// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare c0 = 0.00; #declare c1 = 0.50; #declare c2 = 1.00; #include "metals.inc" #include "metals.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment {color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare marrom = texture { pigment {color rgb < 0.90, 0.65, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.10, 0.00, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.10, 0.85, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 0.85, 0.05, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho_chique = texture { pigment { bozo color_map { [0.5 color rgb < 0.85, 0.05, 0.10 > ] [0.7 color rgb < 0.10, 0.85, 0.10 > ] } } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bolha = blob { threshold 0.5 sphere {<0,0,0> , 3 , 1 } sphere {<0,3,0> , 5 , 1 } sphere {<3,-2.5,-0.5> , 4 , 1 } sphere {<1,-1,3>, 4, 1.5} texture {azul} } #declare sorriso = blob { threshold 0.5 sphere {<0,0,0> , 3 , 1 } sphere {<0,3,0> , 5 , -1 } sphere {<0,-2,0>, 2 , -1 } rotate<-90,0,0> translate<3.5,0,1> texture {vermelho} } #declare boneco = blob { threshold 0.5 sphere {<0,0,0> , 4 , 1 } sphere {<0,3,1> , 2 , 1 } sphere {<0,-3,1> , 2 , 1 } sphere {<0,3,-2> , 2 , 1 } sphere {<0,-3,-2> , 2 , 1 } sphere {<0,0,3.7>, 2 , 1 } texture {verde} } #declare factose = blob { threshold 0.5 sphere {<0,0,0> , 7 , 1 } sphere {<0,4,1> , 2 , 1 } sphere {<0,-4,1> , 2 , 1 } sphere {<-1,4,-2> , 2 , 1 } sphere {<0,-4,-2> , 2 , 1 } texture {azul} } #declare buraco = blob { threshold 0.5 sphere {<0,0,0> ,8 , 1 } sphere {<0,4,1> , 2.5 , 1 } sphere {<0,-4,1> , 2.5 , 1 } sphere {<-1,4,-2> , 2.5 , 1 } sphere {<0,-4,-2> , 2.5 , 1 } sphere {<0,3,1> , 2 , -0.8 } sphere {<0,-3,1> , 2 , -0.8 } sphere {<0,3,-2> , 2 , -0.8 } sphere {<0,-3,-2> , 2 , -0.8 } sphere {<0,0,3.7>, 2 , -0.8 } texture {azul} } union{ object{ buraco translate<0,4,0> } object{ boneco rotate<90,00,0> translate<0,2.9,4.8> } translate<0,5,0> } union{ union{ difference{ object{ factose scale<0,2,2> } object{ boneco translate<4,0,-5> } } object{ bolha rotate<0,0,-25> } object{sorriso} sphere{ <2.8,-2,4>, 0.5 texture{branco} } sphere{ <2.8,0.7,4>, 0.5 texture{branco} } translate<0,-7,6> } union{ object{ bolha rotate<0,0,-20> } object{sorriso} sphere{ <2.8,-2,4>, 0.5 texture{branco} } sphere{ <2.8,0.7,4>, 0.5 texture{branco} } translate<0,-7,20> } object{ boneco translate<-4,10,20> } } // Original camera parameters: // #local cam_ctr = <0.00,-1.00,10.00> // #local cam_vec = (<35.00,-10.00,20.00>-<0.00,-1.00,10.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,-1.00,10.00>,<10,10,10>,20.0,z,1.0)