// Last edited on DATE TIME by USER // Processed by remove-cam-lights background { color rgb < 0.75, 0.80, 0.85 > } #declare tinta_rosa = texture { pigment { color rgb < 1.00, 0.07, 0.53 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_cinza = texture { pigment { color rgb < 0.67, 0.67, 0.67 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bolha = blob { threshold 0.8 sphere { < 0, 0, 0 >, 4, 5 } sphere { < 0, 2, 0 >, 4, -2 } sphere { < 4, 0, 0 >, 4, 5 } sphere { < 4, 2, 0 >, 4, -2 } sphere { < 2, 3, 0 >, 4, 5 } sphere { < 2, -3, 0 >, 4, -2 } } #macro boneco(tamanho) blob { threshold 0.5 sphere { < 0, 0, 0 >, 2, 2 } sphere { < 0, -2, 0 >, 2, 2 } sphere { < -2, -1, 0 >, 2, 3 } sphere { < -2, -4, 0 >, 3, 3 } sphere { < +2, -1, 0 >, 2, 3 } sphere { < +2, -4, 0 >, 3, 3 } scale tamanho } #end difference { object { bolha } object { boneco(0.5) translate < 2, 2, 3 > } texture { tinta_rosa } } object { boneco(0.3) translate < 0, 3, 3 > texture { tinta_cinza } } // Original camera parameters: // #local cam_ctr = <2,5.00,0.00> // #local cam_vec = (<2,-5.00,20.00>-<2,5.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<2,5.00,0.00>,<10,10,10>,20.0,z,1.0)