// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } blob{ threshold 0.8 sphere{ <0,0,0>, 9, 3 texture{ tinta_A} } sphere{ <10,0,0>, 5, 5 texture{ tinta_A} } sphere{ <-10,0,0>, 5, 5 texture{ tinta_A} } sphere{ <0,10,0>, 5, 5 texture{ tinta_A} } sphere{ <0,-10,0>, 5, 5 texture{ tinta_A} } } blob{ threshold 0.8 sphere{ <0,0,8>, 4, 3 texture{ tinta_B} } sphere{ <1,0,8>, 2, 1 texture{ tinta_B} } sphere{ <-1,0,8>, 2, 1 texture{ tinta_B} } sphere{ <0,1,8>, 2, 1 texture{ tinta_B} } sphere{ <0,-1,8>, 2, 1 texture{ tinta_B} } } blob{ threshold 0.8 sphere{ <0,0,35>, 1, -30 texture{ tinta_B} } sphere{ <0,0,37>, 0.5, -10 texture{ tinta_B} } sphere{ <0,0,36>, 0.5, -10 texture{ tinta_B} } sphere{ <0,0,38>, 0.5, -10 texture{ tinta_B} } sphere{ <0,0,39>, 0.5, -10 texture{ tinta_B} } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,0.00,50.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)