// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } blob { threshold 0.5 sphere { < 0, 0, 0.4 >, 0.3, 1 texture {vermelho} } sphere { < 0, 0, 0 >, 0.5, 1 texture {vermelho} } sphere { < 0, 0, -0.3 >, 0.5, 1 texture {vermelho} } sphere { < 0.3, -0.3, 0 >, 0.2, 1 texture {vermelho} } sphere { < -0.3, 0.3, 0 >, 0.2, 1 texture {vermelho} } sphere { < 0.1, -0.3, -0.5 >, 0.2, 1 texture {vermelho} } sphere { < -0.1, 0.3, -0.5 >, 0.2, 1 texture {vermelho} } rotate <180, 0, 90 > translate <1, 1.5, 0.5> } blob { threshold 0.5 sphere { <0,0,-1>, 1, -1 texture { branco } } sphere { <0,0,0>, 2, 2 texture { branco } } sphere { <-1,0,-1>, 2, 1 texture { branco } } sphere { <-1,0,0>, 2, -2 texture { branco } } sphere { <-2,0,-1>, 1, 1 texture { branco } } sphere { <-2,0,0>, 2, 2 texture { branco } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.0,10.0,0.0> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)