// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare verdeclaro = texture { pigment { color rgb < 0.70, 0.93, 0.70 > filter 0.8 } finish { diffuse 0.5 roughness 1 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 0.86, 0.08, 0.24 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb <1, 1, 1> } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0, 0, 0.55 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1,1, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pele = texture { pigment { color rgb < 0.92, 0.78, 0.62 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 1,1, 1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinzul = texture { pigment { color rgb < 0.44, 0.5, 0.56 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0, 0.66, 0.42 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare prata = texture { pigment { color rgb < 1, 1, 0.5 > } finish { diffuse 0.1 ambient 0.1 reflection 0.8} } #declare ameba = blob { threshold 0.5 sphere { < 0, 0, 0 >, 2, 1 pigment { color rgb < 0.86, 0.08, 0.24 > } } sphere { < 0, 0, 0.8 >, 1, 1 pigment { color rgb < 0.86, 0.08, 0.24 > } } sphere { < 0, 1, -0.2 >, 1, 1 pigment { color rgb < 0.86, 0.08, 0.24 > } } sphere { < 1, 0, 0 >, 1, 1 pigment { color rgb < 0.86, 0.08, 0.24 > } } } #declare homem = blob { threshold 0.5 sphere { < 0, 0, 0.4 >, 0.3, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } sphere { < 0, 0, 0 >, 0.5, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } sphere { < 0, 0, -0.3 >, 0.5, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } sphere { < 0.3, -0.3, 0 >, 0.2, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } sphere { < -0.3, 0.3, 0 >, 0.2, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } sphere { < 0.1, -0.3, -0.5 >, 0.2, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } sphere { < -0.1, 0.3, -0.5 >, 0.2, 1 pigment { color rgb < 0.92, 0.78, 0.62 > } } } object { ameba translate <3, 0, 2> } object { homem translate <-3, 0, 2>} difference { object { ameba translate < 0, 0, -2 > } object { homem scale < 3, 2, 2 > translate < 0.9, 0.5, -1.3 > } scale < 1.5, 1.5, 1.5 > } // Original camera parameters: // #local cam_ctr = <0.00,0.50,0.00> // #local cam_vec = (<40.00,30.00,-1.00>-<0.00,0.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.50,0.00>,<10,10,10>,20.0,z,1.0)