// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "golds.inc" background { color rgb<0.2, 0.4, 0.8> } plane { <0, 1, 0>, -1 pigment { checker color Black, color White } } #declare textura_amarelo = texture { pigment { Yellow } } #declare textura_azul = texture { pigment { Blue } } #declare ameba = blob{ threshold 1.0 sphere{ < 0.0, 0.0, 0.0>, 10.0, 4.0 scale < 1.2, 1.2, 1.0 > } sphere{ < 0.0, 8.0, -3.0>, 6.0, 1.0 } sphere{ <-9.0, 5.0, -4.0>, 6.0, 2.0 } sphere{ < 9.0, 5.0, -4.0>, 6.0, 2.0 } sphere{ < 0.0, 0.0, -5.5>, 3.0, -4.0 scale < 1.0, 1.4, 1.0 > } sphere{ < 0.0, 4.0, -5.5>, 2.0, -8.0 } sphere{ <-1.8,-2.5, -5.5>, 2.0, -8.0 scale < 1.2, 1.0, 1.0 > } sphere{ < 1.8,-2.5, -5.5>, 2.0, -8.0 scale < 1.2, 1.0, 1.0 > } sphere{ <-2.0, 1.8, -5.5>, 1.8, -8.0 scale < 1.4, 1.0, 1.0 > } sphere{ < 2.0, 1.8, -5.5>, 1.8, -8.0 scale < 1.4, 1.0, 1.0 > } } #declare boneco = blob{ threshold 1.0 sphere{ < 0.0, 0.0, 0.0>, 3.0, 4.0 scale < 1.0, 1.4, 1.0 > } sphere{ < 0.0, 4.0, 0.0>, 2.0, 8.0 } sphere{ <-1.8,-2.5, 0.0>, 2.0, 8.0 scale < 1.2, 1.0, 1.0 > } sphere{ < 1.8,-2.5, 0.0>, 2.0, 8.0 scale < 1.2, 1.0, 1.0 > } sphere{ <-2.0, 1.8, 0.0>, 1.8, 8.0 scale < 1.4, 1.0, 1.0 > } sphere{ < 2.0, 1.8, 0.0>, 1.8, 8.0 scale < 1.4, 1.0, 1.0 > } } union{ object{ ameba texture{ textura_amarelo } rotate <0.00, 30.00, 0.00> translate <10.00, 8.00, 10.00> scale <1.5, 1.5, 1.5> } object{ boneco texture{ textura_azul } rotate <0.00, 30.00, 0.00> translate < 0.00, 2.40, 0.00 > } } // Original camera parameters: // #local cam_ctr = <10,10,0> // #local cam_vec = (<0,10,-100>-<10,10,0>) // #local cam_sky = y #include "camlight.inc" camlight(<10,10,0>,<10,10,10>,20.0,y,1.0)