// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0, 0.9, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_farol = texture{ pigment{ color rgb < 1.00, 0.0, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_farolfrente = texture{ pigment{ color rgb < 1, 0.7, 0 >} } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare roda1 = cylinder{ < 3.2, 1.00, 0.00 >, < -1.00, 1.00, 0.00 >, 0.4 texture{ tx_fosca } } #declare roda2 = cylinder{ < 3.2, 3.5, 0.00 >, < -1.00, 3.5, 0.00 >, 0.4 texture{ tx_fosca } } #declare cabine = box{ < 3.00, 1.50, 1.00 >, < 0.00, 3.50, 1.50 > } #declare farol1 = box{ < 3.5, 4.2, 0.3 >, < 2.8, 4.2, 0.6 > } #declare farol2 = box{ < 1.7, 4.2, 0.3 >, < 1, 4.2, 0.6 > } #declare farolfrente = cylinder{ < 4, 0.1, 0.5 >, < -4.00, 0.1, 0.5 >, 0.3 texture{ tx_farolfrente } } #declare farolfrente2 = cylinder{ < 3, 0.1, 0.5 >, < -1.00, 0.1, 0.5 >, 0.2 texture{ tx_farolfrente } } #declare chassis = box{ < 3.00, 0.00, 0.00 >, < 0.00, 4.00, 1.00 > } #declare chao = box{ <-50,-50,0>, <+10,+10,0> } #include "eixos.inc" #declare chassi_completo = difference { object{ chassis texture{ tx_xadrez } } object{ farolfrente texture{ tx_farolfrente } } } union{ object{ eixos(4.8) } object{ chao translate < 0,0,-5 > texture{ tx_plastico} } object{ chassi_completo } object{ farolfrente2 texture{ tx_farolfrente } } object{ cabine texture{ tx_xadrez } } object{ roda1 } object{ roda2 } object{ farol1 texture{ tx_farol } } object{ farol2 texture{ tx_farol } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 1.00, 0.5, 0.15 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)