// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.30, 0.95, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.75, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.8 } #declare bolota = sphere{ < 0,0,0 >, 2 } #declare chassi = sphere{ < 0.00, 0.00, 0.00 >, 5.0 } #declare roda = cylinder{ < 0, +0.75, 0 >, < -0, -0.75, 0 >, 1.0 texture{ tx_fosca } } #declare farol = cylinder{ < 1, 0, 0 >, < -1.25, 0, 0 >, 0.65 } #declare vidro = box{ <-5,-5,0>, <5,5,3> } #include "eixos.inc" union{ object{ eixos(10.00) } union{ intersection{ object{ chassi } object{ vidro translate < -4,0,1> texture{ tx_vidro }} texture{ tx_vidro } } difference{ object{ chassi texture{ tx_plastico } } object{ vidro translate < -4,0,1>} } object{ farol translate < -3.25,2,-2> texture{ tx_vidro }} object{ farol translate < -3.25,-2,-2> texture{ tx_vidro }} object{ roda translate < -2.75,2.5,-3.7 > } object{ roda translate < +2.75,2.5,-3.7 > } object{ roda translate < +2.75,-2.5,-3.7 > } object{ roda translate < -2.75,-2.5,-3.7 > } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 20.0; #declare dir_camera = < -20, -10, 0 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)