// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.60 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_amarelo = texture{ pigment{ color rgb < 1.00, 1.00, 0.00 > filter 0.70 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare roda = sphere{ <-1, 0, -1>, 0.5 texture { tx_plastico } } #declare principal = sphere{ <2.20, 0.50, 0>, 1.60 } #declare porta_mala = cone { <0.3,1.8,0.6>, 0, <0.6,0.2,0.6>, 0.8 texture { tx_plastico } } #declare janela = box { <4, 1, 1>, <-3.8, -0.5, 0.5> } #declare janela1 = box { <4.01, 1.01, 0.99>, <-3.81, -0.51, 0.51> } //carro #declare carro = union{ object{ roda translate <4.00, 2.00, 0> } intersection { object{ principal } object { janela } texture { tx_vidro } } difference { object{ principal } object { janela1 } texture { tx_plastico } } object{ porta_mala translate <1.5,1.8,-0.40> } object{ roda translate <5.00, 0, 0> } } #include "eixos.inc" // Aqui está a cena, finalmente: object{ carro } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 1.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)