// ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 0.400; // Partes da cena: #declare roda_front = cylinder { <+1.00, +0.46 , +0.10>, <-1.00, +0.46 , +0.10>, raio*0.75 texture{ tx_fosca } } #declare roda_tras = cylinder { <+1.00, +1.54 , +0.10>, <-1.00, +1.54 , +0.10>, raio*0.75 texture{ tx_fosca } } #declare antena = cone { < 0.00, 0.00, 0.00>, 0.08, < 0.00, 0.00, 0.70>, 0.00 texture {tx_fosca} } #declare farol = cone { < 0.00, 0.00, 0.00>, 0.08, < 0.00, 0.70, 0.00>, 0.00 texture {tx_fosca} } #declare corpo_carro = sphere{ < 0.00,+1.00,+1.00 >, 2.5*raio texture{ tx_plastico } } #declare escap = cylinder { < 0.00, +0.00 , +0.00>, < 0.00, +1.00 , +0.00>, raio*0.2 texture{ tx_xadrez } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object {farol translate <0.5,-0.25,0.75 > texture {tx_vidro}} object {farol translate <-0.5,-0.25,0.75 > texture {tx_vidro}} object {roda_front} object {roda_tras} object {corpo_carro} object {antena translate < 0.00, +1.00, +1.8>} object {escap translate < 0.00, +1.80, +0.50>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, -7.00, 10.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)