// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.4 specular 0.5 roughness 0.505 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.8 ambient 0.4 } } #declare tx_farol = texture{ pigment{ color rgb < 1.00, 0.90, 0.10 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.9*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare traseira = sphere{ < -3,0,0 >, 2.0 } #declare frente = sphere{ < 3,0,0 >, 2.0 } #declare corpo = cylinder{ <-3,0,0 >, <3,0,0>, 2.0} #declare roda = sphere{ <0,0,0>, 1.0} #declare centro_roda = cylinder{ <0,10,0>, <0,-10,0>, 0.4} #declare luz = cone{ <4,0,0>,1.8,<0,0,0>,0.2} #declare farol = sphere{ <0,0,0>, 0.3} #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ corpo texture{tx_plastico} } object{ frente texture{tx_plastico} } object{ traseira texture{tx_plastico} } object{ difference{ object{ roda } object{ centro_roda } } translate< 2,2.5,-1.3> texture{tx_fosca} } object{ difference{ object{ roda } object{ centro_roda } } translate< 2,-2.5,-1.3> texture{tx_fosca} } object{ difference{ object{ roda } object{ centro_roda } } translate< -2,2.5,-1.3> texture{tx_fosca} } object{ difference{ object{ roda } object{ centro_roda } } translate< -2,-2.5,-1.3> texture{tx_fosca} } object{luz translate<4.5,0.9,-0.7> texture{tx_vidro}} object{luz translate<4.5,-0.9,-0.7> texture{tx_vidro}} object{farol translate<4.8,0.76,-0.58> texture{tx_farol}} object{farol translate<4.8,-0.76,-0.58> texture{tx_farol}} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 18.0; #declare dir_camera = < 10.00, 10.00, 0.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)