// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.05 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare corpo =
cylinder
{
  <0,-2,3>,
  <0,2,3>,
  1
}

#declare roda =
sphere
{
  <0,0,0>,0.5
}

#declare buraco_roda =
cylinder
{
  <-10,0,0>,<10,0,0>,0.25
}

#declare capo =
cone
{
  <0,-2,3>,1,
  <0,-3,3>,0
}

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union{
  object{ eixos(3.00) }
  object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }
  object{ corpo texture{ tx_fosca }}
  object{ capo texture{ tx_vidro }}
  difference
  {
    object{ roda texture{ tx_plastico } translate <0.5,-1.5,2>}
    object{buraco_roda translate <0.5,-1.5,2>}
  }

  difference
  {
    object{ roda texture{ tx_plastico } translate <-0.5,-1.5,2>}
    object{buraco_roda translate <-0.5,-1.5,2>}
  }

  difference
  {
    object{ roda texture{ tx_plastico } translate <-0.5,1.5,2>}
    object{buraco_roda translate <-0.5,1.5,2>}
  }

  difference
  {
    object{ roda texture{ tx_plastico } translate <0.5,1.5,2>}
    object{buraco_roda translate <0.5,1.5,2>}
  }

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 14.00, 0.00, 12.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)