// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_chao = texture{ pigment{ color rgb < 0.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_chassis = texture{ pigment{ color rgb < 0.10, 0.20, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_luz = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.1 ambient 0.9 } } #declare tx_roda = texture{ pigment{ color rgb < 0.1, 0.1, 0.1 > } finish{ diffuse 0.1 ambient 0.9 } } #declare tx_eixo = texture{ pigment{ color rgb < 0.1, 0.1, 0.1 > } finish{ diffuse 0.1 ambient 0.9 } } #declare un = 0.500; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare cupula = intersection{ sphere{ < 0,0,0 >, 2 * un } box { <-3 * un, -3 * un, 3>, <3 * un, 3 * un, 0 * un> } } #declare lanterna = cylinder { <0 , -0.2 * un , 0>, <0 , 0.2 * un , 0> , 0.5 * un} #declare eixo = cylinder { <-3 * un , 0 , 0> , <+3 * un , 0 , 0> , 0.4 * un } #declare roda = cylinder { <-0.5 * un , 0 , 0> , <+0.5 * un , 0 , 0> , un } #declare chassis = difference{ box { <-3 * un, -4 * un, 0>, <3 * un, 4 * un, 2 * un> } union{ object{ eixo scale 1.1 translate < 0 , -2.5 * un, 0*un > } object{ roda scale 1.1 translate < -2.5 * un, -2.5 * un, 0*un > } object{ roda scale 1.1 translate < +2.5 * un, -2.5 * un, 0*un > } object{ eixo scale 1.1 translate < 0 , +2.5 * un, 0*un > } object{ roda scale 1.1 translate < -2.5 * un, +2.5 * un, 0*un > } object{ roda scale 1.1 translate < +2.5 * un, +2.5 * un, 0*un > } } } union{ object{ chao texture{tx_chao} translate < 0,0,0 >} object{ chassis texture{tx_chassis} translate < 0, 0, un > } object{ cupula texture{tx_chassis} translate < 0, 0, 3 * un > scale <1.25, 1.75, 1> } object{ lanterna texture{tx_luz} translate < -1*un, 4*un, 2 * un> } object{ lanterna texture{tx_luz} translate < +1*un, 4*un, 2 * un> } object{ eixo texture{tx_eixo} translate < 0 , -2.5 * un, 1*un > } object{ roda texture{tx_roda} translate < -2.5 * un, -2.5 * un, 1*un > } object{ roda texture{tx_roda} translate < +2.5 * un, -2.5 * un, 1*un > } object{ eixo texture{tx_eixo} translate < 0 , +2.5 * un, 1*un > } object{ roda texture{tx_roda} translate < -2.5 * un, +2.5 * un, 1*un > } object{ roda texture{tx_roda} translate < +2.5 * un, +2.5 * un, 1*un > } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 15.00, 15.0, 1 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)