// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.50, 0.80, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_roda = texture{ pigment{ color rgb < 0.80, 0.80, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_friso = texture{ pigment{ color rgb < 0.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare bola = sphere { <0,0,0> , 3 texture{ tx_fosca } } #declare furo_roda = cylinder { <-2.52,0,0>,<2.52,0,0>,0.35 texture{ tx_roda} } #declare roda = cylinder { <-2.51,0,0>,<-2.0,0,0>,0.7 texture{ tx_roda} } #declare janela_lateral = box { <-3.1,-1.5,0.3>,<3.1,1.5,1.3> texture { tx_vidro } } #declare janela_frontal = box { <-1.5,-3.1,0.3>,<1.5,3.1,1.3> texture { tx_vidro } } #declare farol = cone { <0,2.5,-1>,1 <0,3.2,-1>,0.4 texture { tx_xadrez } } #declare friso = intersection { box {<10,-10,-0.1><-10,10,0.1>} object { bola texture { tx_friso }} } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object { eixos(3.0) } difference{ object { roda translate <0,-1.5,-1.5>} object { furo_roda translate <0,-1.5,-1.5> } } difference{ object { roda translate <4.51,-1.5,-1.5>} object { furo_roda translate <4.51,-1.5,-1.5> } } difference{ object { roda translate <0,1.5,-1.5>} object { furo_roda translate <0,1.5,-1.5> } }difference{ object { roda translate <4.51,1.5,-1.5>} object { furo_roda translate <4.51,1.5,-1.5> } } difference{ object { bola } union{ object { janela_lateral } object { janela_frontal } } } difference{ object { farol } object { bola } } object { friso scale 1.05} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = <7, 4, 1.5 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)