// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "eixos.inc" #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.20, 0.20, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare carroceria = sphere{ <0,0,0>, 1 } #declare inter = sphere{ <0,0,0>, 0.9 } #declare parabrisa = box{ <0.3, -1, 0>, <2, 1, 0.3> } #declare roda = cylinder{ <0,0,0>, <0,0.3,0>, 0.3 } #declare espora = cone{ <0, 0, 0>, 0.2, <0, 0.5, 0>, 0 } plane { z, -5 texture{tx_xadrez} } difference{ difference{ object{ carroceria texture{tx_fosca} } object{ inter } } object{ parabrisa } } object{ carroceria scale <0.95, 0.95, 0.95> texture{ tx_vidro } } union{ object{ roda translate <0.8, -0.8, -0.8> texture { tx_fosca2 } } object{ espora rotate 180*z translate <0.8, -0.8, -0.8> texture { tx_fosca } } } union{ object{ roda translate <0.8, 0.8, -0.8> texture { tx_fosca2 } } object{ espora translate <0.8, 0.8, -0.8> texture { tx_fosca } } } union{ object{ roda translate <-0.8, -0.8, -0.8> texture { tx_fosca2 } } object{ espora rotate 180*z translate <-0.8, -0.8, -0.8> texture { tx_fosca } } } union{ object{ roda translate <-0.8, 0.8, -0.8> texture { tx_fosca2 } } object{ espora translate <-0.8, 0.8, -0.8> texture { tx_fosca } } } cylinder{ <0.8, -0.8, -0.8>, <0.8, 1, -0.8>, 0.1 texture{ tx_fosca } } cylinder{ <-0.8, -0.8, -0.8>, <-0.8, 1, -0.8>, 0.1 texture{ tx_fosca } } cylinder{ <0.8, 0.4, -0.8>, <-0.8, 0.4, -0.8>, 0.1 texture{ tx_fosca } } cylinder{ <0.8, -0.4, -0.8>, <-0.8, -0.4, -0.8>, 0.1 texture{ tx_fosca } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)