// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare chassi =
  sphere{
    < 2,2,2 >, raio
    texture{ tx_plastico }
  }

#declare piso =
  box{
    <-3,0,0>, <+4,+4,1>
    texture{ tx_fosca }
  }

#declare roda =
  cylinder
  {
    <0,0,0>, <0,0.25,0>, 0.5
    texture{ tx_xadrez }
  }

#declare farol_c =
  cone
  {
    <0,0,0>, 0.15, <-0.5, 0, 0>, 0.25
    texture{ tx_plastico }
  }

#declare farol_b =
  sphere{
    <-0.25, 0.0, 0.0>, 0.25
    texture{ tx_xadrez }
  }

#declare farol =
intersection{
  object{ farol_c }
  object{ farol_b }
}

#include "eixos.inc"

#declare cenafinal =
union{
  object{ eixos(10.00) }

  object{ chassi }
  object{ chassi translate < -3,0,0 > }

  object{ piso }

  object{ roda translate <3, 3.9,0> }
  object{ roda translate <-2, 3.9,0> }
  object{ roda translate <3, -0.1,0> }
  object{ roda translate <-2, -0.1,0> }

  object{ farol translate <4.2, 1, 0.5> }
  object{ farol translate <4.2, 3, 0.5> }

  object{ farol translate <2.5, 2, 4> }
}

object{ cenafinal }

#include "camlight.inc"
#declare centro_cena = < 0.00, 2.00, 1.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 14.00, -70.00, 40.00 >;
#declare dist_camera = 20.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)