// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare Cabeca =
  sphere{ < 0, 0, 9 >, 1 texture{tx_plastico}  }

#declare Pescoco =
  cone{< 0, 0, 7>, 1 <0, 0, 8>, 0.5 texture{tx_plastico}}

#declare Tronco =
  cylinder{<0, 0, 7> <0, 0, 3>, 2 texture{tx_plastico} }

#declare Perna =
  union{
    sphere{<-1, 0, 0>, 0.3 texture{tx_plastico} }
    sphere{<-1, 0, 3 >, 0.3 texture{tx_plastico} }
    cylinder{<-1, 0, 0>, <-1, 0, 3>, 0.3 texture{tx_plastico}}
        }

#declare Pessoa =
        union{
        object{Cabeca}
        object{Perna}
        object{Pescoco}
        object{Tronco}
        object{Perna translate <2, 0, 0> }
        object{Perna translate <-1.3, 0, 3.5> }
        object{Perna translate <3.3, 0, 3.5> }
        }

#include "eixos.inc"

#declare Tijolo =
        box{<1, 0, 0> <0, 1, 1> texture{tx_fosca}}

        #declare plataforma =
                union {
                        #declare i = 0;
                        #declare j = 0;
                        #declare k = 0;

                        #while (k < 100)
                                #while (j<20)
                                        #declare i = 0;
                                        #while(i<20)
                                                object{Tijolo translate <i, j-k, k> }
                                                #declare i = i+1;
                                        #end
                                        #declare j = j+1;
                                #end
                                #declare k = k+1;
                        #end
                }

        #declare Pessoas =
                        #declare i = 0;
                        #declare j = 0;
                        #declare k = 0;

                        #while (k < 10)
                                #while (j<10)
                                        #declare i = 0;
                                        #while(i<10)
                                                object{Pessoa translate <i, j, k> }
                                                #declare i = i+2;
                                        #end
                                        #declare j = j+2;
                                #end
                                #declare k = k+2;
                        #end

union{

        object{plataforma}
        object{Pessoas}

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 50.0;
#declare dir_camera = < -10.00, 7.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)