// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_carpete = texture{ pigment{ color rgb < 0.15, 0.15, 0.35 > } finish{ diffuse 0.9 ambient 0.2 roughness 0.8 } } #declare tx_pele = texture{ pigment{ color rgb < 0.9, 0.8, 0.6 > } finish{ diffuse 0.8 ambient 0.1 roughness 0.5 } } #declare tx_calca = texture{ pigment{ color rgb < 0.45, 0.45, 0.65 > } finish{ diffuse 0.9 ambient 0.1 roughness 0.1 } } #declare tx_metal = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.7 ambient 0.1 specular 0.5 reflection 0.1 } } #declare tx_farol = texture{ pigment{ color rgb < 0.85, 0.85, 0 > filter 0.30 } finish{ diffuse 0.03 reflection 0.25 ambient 0.7 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare cabeca = sphere{ < 0,0,0.25 >, 0.25 texture{ tx_pele } } #declare corpo = cone{ < 0,0,0 >, 0.35, < 0,0,1.5 >, 0 texture{ tx_metal } } #declare pernas = cylinder{ < 0,0,0 >, < 0,0,1 >, 0.15 texture{ tx_calca } } #declare pessoa = union{ object { cabeca translate < 0,0,2.5> } object { corpo translate < 0,0,1 > } object { pernas } } #declare pessoa2 = union{ object { cabeca translate < 0,0,2.5> } object { corpo translate < 0,0,1 > texture { pigment {color rgb < 0.1,0.1,0.1 > } } } object { pernas } } #declare escada = union{ #declare i = 0; #while (i<2) #declare j = 0; #while (j<(2 - i)) box { < -4.1,-1.5 + j*1.5 ,2*i >, < 4.1,-1.5 + (j+1)*1.5,2*(i+1) > texture { tx_carpete } } #declare j = j + 1; #end #declare i = i + 1; #end } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ chao texture{ tx_xadrez } } object{ escada } #declare i = 0; #while (i<3) #declare j = 0; #while (j< 10) #if (mod((j+1)*(i+1),7) = 1) object { pessoa2 translate < -4 + 0.73*(j+1), 2 - 2*i , 2*i > } #else object { pessoa translate < -4 + 0.73*(j+1), 2 - 2*i , 2*i > } #end #declare j = j + 1; #end #declare i = i + 1; #end } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 5.00, 5.00, 2.00 >; #declare dist_camera = 10.0; #declare intens_luz = 1.30; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)