// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_cantor = texture{ pigment{ color rgb < 0.50, 0.90, 0.80 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_cantor2 = texture{ pigment{ color rgb < 0.60, 0.50, 0.80 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_cantor3 = texture{ pigment{ color rgb < 0.90, 0.70, 0.80 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_cantor4 = texture{ pigment{ color rgb < 0.0, 0.99, 0.4 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_cantor5 = texture{ pigment{ color rgb < 0.99, 0.99, 0.0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro degrau(nivel) box{ < 0, 0, 0 >, < 6, nivel, 0.5+(6-nivel)/2 > texture{ tx_plastico } } #end #macro cantor(degrau,cantorPos) cone{ < cantorPos-0.5, degrau-0.5, 0.5+(6-degrau)/2 >, 0.3, < cantorPos-0.5, degrau-0.5, 1+(6-degrau)/2 >, 0.2 #if (degrau=1) texture{ tx_cantor2 } #end #if (degrau>1) texture{ tx_cantor } #end #if (degrau=3 & cantorPos >= 3) texture{ tx_cantor3 } #end #if (degrau=5 & cantorPos <= 3) texture{ tx_cantor4 } #end #if (degrau=6 & cantorPos >= 3) texture{ tx_cantor5 } #end } sphere { < cantorPos-0.5, degrau-0.5, 1.3+(6-degrau)/2 >, 0.2 #if (degrau=1) texture{ tx_cantor2 } #end #if (degrau>1) texture{ tx_cantor } #end #if (degrau=3 & cantorPos >= 3) texture{ tx_cantor3 } #end #if (degrau=5 & cantorPos <= 3) texture{ tx_cantor4 } #end #if (degrau=6 & cantorPos >= 3) texture{ tx_cantor5 } #end } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ eixos(8) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } #declare i = 6; #while ( i > 0 ) degrau(i) #declare c=6; #while ( c > 0 ) cantor(i,c) #declare c = c - 1; #end #declare i = i - 1; #end } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 8.00, 10.00, 5.00 >; #declare dist_camera = 18.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)