// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_vermelho =
  texture{
    pigment{ color rgb < 1.00, 0.00, 0.00 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_cinza =
  texture{
    pigment{ color rgb < 0.80, 0.80, 0.80 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_amarelo =
  texture{
    pigment{ color rgb < 0.80, 0.80, 0.00 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare pessoa_uniforme = union {
        cone {<0,0,0>,1 <0,0,2> .5 texture{tx_vermelho}}
        sphere{<0,0,2.5>, 0.75 texture{tx_amarelo}}
}

#declare pessoa_sem = union {
        cylinder {<0,0,0>, <0,0,2>, .5 texture{tx_amarelo}}
        sphere{<0,0,2.5>, 0.75 texture{tx_amarelo}}
}

#declare palco = intersection {
        difference {
                cylinder {<0,0,1>,<0,0,5>, 5}
                cylinder {<0,0,4>,<0,0,6>, 4}
                cylinder {<0,0,3>,<0,0,6>, 3}
                cylinder {<0,0,2>,<0,0,6>, 2}
                cylinder {<0,0,0>,<0,0,6>, 1}
                box {<.75,-6,-1>, <6,6,6>}
        }

        texture{tx_plastico}
}

#declare coral = union {
        #declare fila = 1;
        #while(fila <= 4)
                #declare raio = fila + 0.5;
                #declare pessoa = 1;
                #while(pessoa <= fila)
                        #declare angulo = 65 - ((130 / (fila + 1)) * pessoa);
                        #if(mod(fila,2) = 1)
                                object {
                                        object {
                                                pessoa_sem
                                                scale<.5,.5,.5>
                                        }
                                        translate<-raio, 0, fila+1> rotate angulo*z
                                }
                        #else
                                object {
                                        object {
                                                pessoa_uniforme
                                                scale<.5,.5,.5>
                                        }
                                        translate<-raio, 0, fila+1> rotate angulo*z
                                }
                        #end
                #declare pessoa = pessoa + 1;
                #end

                #declare fila = fila + 1;
        #end
}

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union{

  object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }

  object{ palco }
  object{coral}
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 12.0;
#declare dir_camera = < 14.00, 0.00, 8.00 >;
#declare dist_camera = 50.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)