// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_cinza = texture{ pigment{ color rgb < 0.80, 0.80, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_amarelo = texture{ pigment{ color rgb < 0.80, 0.80, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare pessoa_uniforme = union { cone {<0,0,0>,1 <0,0,2> .5 texture{tx_vermelho}} sphere{<0,0,2.5>, 0.75 texture{tx_amarelo}} } #declare pessoa_sem = union { cylinder {<0,0,0>, <0,0,2>, .5 texture{tx_amarelo}} sphere{<0,0,2.5>, 0.75 texture{tx_amarelo}} } #declare palco = intersection { difference { cylinder {<0,0,1>,<0,0,5>, 5} cylinder {<0,0,4>,<0,0,6>, 4} cylinder {<0,0,3>,<0,0,6>, 3} cylinder {<0,0,2>,<0,0,6>, 2} cylinder {<0,0,0>,<0,0,6>, 1} box {<.75,-6,-1>, <6,6,6>} } texture{tx_plastico} } #declare coral = union { #declare fila = 1; #while(fila <= 4) #declare raio = fila + 0.5; #declare pessoa = 1; #while(pessoa <= fila) #declare angulo = 65 - ((130 / (fila + 1)) * pessoa); #if(mod(fila,2) = 1) object { object { pessoa_sem scale<.5,.5,.5> } translate<-raio, 0, fila+1> rotate angulo*z } #else object { object { pessoa_uniforme scale<.5,.5,.5> } translate<-raio, 0, fila+1> rotate angulo*z } #end #declare pessoa = pessoa + 1; #end #declare fila = fila + 1; #end } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ palco } object{coral} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 14.00, 0.00, 8.00 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)