// ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_red = texture{ pigment{ color rgb < 1.00, 0.0, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_preto = texture{ pigment{ color rgb < 0.0, 0.0, 0.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da pessoa: #declare cabeca = sphere{ <0,0,1>, 1 texture{ tx_preto } }; #declare pescoso = cylinder{ <0,0,-0.5>, <0,0,0.0>, 0.2 texture{ tx_preto } }; #declare bracoDir = cylinder{ <0.2,-2,-1>, <0,-1,0>, 0.4 texture{ tx_preto } }; #declare bracoEsq = cylinder{ <0.2,2,-1>, <0,1,0>, 0.4 texture{ tx_preto } }; #declare corpo = box{ <0.8,-1.1,-3>, <-0.8, 1.1,-0.3> texture{tx_red} } #declare perna = cylinder{ <0,0,-3>, <0,0,-5>, 0.45 texture{ tx_preto } }; #declare pessoa = union{ object{ cabeca } object{ pescoso } object{ bracoDir translate < 0, 0,-0.8 >} object{ bracoEsq translate < 0, 0,-0.8 >} object{ corpo } object{ perna translate < 0, -0.5,0 > } object{ perna translate < 0, 0.5,0 > } scale 0.2 translate < 0, 0, 2 > } #declare pessoa2 = union{ object{ cabeca } object{ pescoso } object{ bracoDir translate < 0, 0,-0.8 >} object{ bracoEsq translate < 0, 0,-0.8 >} object{ corpo texture{tx_xadrez} } object{ perna translate < 0, -0.5,0 > } object{ perna translate < 0, 0.5,0 > } scale 0.2 translate < 0, 0, 2 > } #declare boxEscada = box{ <0.5,-5.5,0>, <-0.5,4.5,1> texture{tx_fosca} } #include "eixos.inc" // Aqui está a cena union{ //eixos object{ eixos(3.00) } //escada #declare i = 0; #declare k = 0; #while (k <6 ) object {boxEscada translate } #declare i = i - 1; #declare k = k + 1; #end //todas linhas de pessoas #declare i = 0; #declare k = 0; #while (k <6 ) //fileira de pessoas #declare j = -5; #while (j <5 ) #if(j = k | i = j) object {pessoa2 translate } #else object {pessoa translate } #end #declare j = j + 1; #end #declare i = i - 1; #declare k = k + 1; #end scale 0.6 } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 15.00, 7.00, 5.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)