// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_red = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb < 0.00, 1.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.60 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < -1,-1.5,0 >, 0.9 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare degrau1 = box{ <2.40, -2.00, 0.00 >, <0.00, 3.50, 0.50> } #declare degrau2 = box{ <1.70, -2.00, 0.50>, <0.00, 3.50, 1.00> } #declare degrau3 = box{ <1.00, -2.00, 1.00>, <0.00, 3.50, 1.50> } #declare perna = cone{ <0.00, 0.50, 0.00>, 0.15, <0.00, 0.50, 1.00>, 0.15 } #declare corpo = cone{ <0.00, 0.50, 1.00>, 0.5, <0.00, 0.50, 2.00>, 0 } #declare cabeca = sphere{ <0.00, 0.50, 2.10>, 0.35 } #declare braco_direito = cone{ <0.00, 0.60, 1.50> 0.10, <0.00, 1.50, 1.30> 0.10 } #declare braco_esquerdo = cone{ <0.00, 0.40, 1.50>, 0.10, <0.00, -0.50, 1.30>, 0.10 } #declare boneco2 = union{ object{ perna translate<0.00, 0.20, 0.00> texture{ tx_fosca}} object{ perna translate<0.00, -0.20, 0.00> texture{ tx_fosca}} object{ corpo texture{tx_red}} object{ cabeca texture{ tx_plastico}} object{ braco_direito texture{ tx_fosca}} object{ braco_esquerdo texture{ tx_fosca}} scale 0.5 } #declare boneco = union{ object{ perna translate<0.00, 0.20, 0.00> texture{ tx_fosca}} object{ perna translate<0.00, -0.20, 0.00> texture{ tx_fosca}} object{ corpo texture{ tx_green}} object{ cabeca texture{ tx_plastico}} object{ braco_direito texture{ tx_fosca}} object{ braco_esquerdo texture{ tx_fosca}} scale 0.5 } #declare escada = union{ object{ degrau1 } object{ degrau2 } object{ degrau3 } } #declare fileiras = #declare j=0; #declare k=0; #while(k<1.50) #declare i=0; #while(i<7.50) #if(i=1.25 | i=3.75) object{ boneco2 translate <0.25+j, -2.00+i, 1.50-k> } #else object{ boneco translate <0.25+j, -2.00+i, 1.50-k> } #end #declare i = i + 1.25; #end #declare k = k + 0.50; #declare j = j + 1.00; #end #include "eixos.inc" object{fileiras} object{ escada texture{ tx_plastico}} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 20.00, 7.00, 5.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)