// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_red =
  texture{
    pigment{ color rgb < 1.00, 0.00, 0.00 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_green =
  texture{
    pigment{ color rgb < 0.00, 1.00, 0.00 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.60 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare bolinha =
  sphere{ < -1,-1.5,0 >, 0.9 }

#declare bolota =
  sphere{ < 0,0,0 >, 1.50 }

#declare bola =
  sphere{
    < 0.00, 0.00, 0.00 >, raio
    texture{ tx_plastico }
  }

#declare pino =
  cylinder{
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture{ tx_fosca }
  }

#declare furo =
  cylinder{
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    0.75*raio
    texture{ tx_fosca }
  }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#declare degrau1 =
        box{ <2.40, -2.00, 0.00 >, <0.00, 3.50, 0.50> }

#declare degrau2 =
        box{ <1.70, -2.00, 0.50>, <0.00, 3.50, 1.00> }

#declare degrau3 =
        box{ <1.00, -2.00, 1.00>, <0.00, 3.50, 1.50> }

#declare perna =
        cone{ <0.00, 0.50, 0.00>, 0.15,
                                <0.00, 0.50, 1.00>, 0.15
        }

#declare corpo =
        cone{ <0.00, 0.50, 1.00>, 0.5,
                                <0.00, 0.50, 2.00>, 0
        }

#declare cabeca =
        sphere{ <0.00, 0.50, 2.10>, 0.35
        }

#declare braco_direito =
        cone{ <0.00, 0.60, 1.50> 0.10,
                                <0.00, 1.50, 1.30> 0.10
        }

#declare braco_esquerdo =
        cone{ <0.00, 0.40, 1.50>, 0.10,
                                <0.00, -0.50, 1.30>, 0.10
        }

#declare boneco2 =
        union{
                object{ perna translate<0.00, 0.20, 0.00> texture{ tx_fosca}}
                object{ perna translate<0.00, -0.20, 0.00> texture{ tx_fosca}}
                object{ corpo texture{tx_red}}
                object{ cabeca texture{ tx_plastico}}
                object{ braco_direito texture{ tx_fosca}}
                object{ braco_esquerdo texture{ tx_fosca}}
                scale 0.5
        }

#declare boneco =
        union{
                object{ perna translate<0.00, 0.20, 0.00> texture{ tx_fosca}}
                object{ perna translate<0.00, -0.20, 0.00> texture{ tx_fosca}}
                object{ corpo texture{ tx_green}}
                object{ cabeca texture{ tx_plastico}}
                object{ braco_direito texture{ tx_fosca}}
                object{ braco_esquerdo texture{ tx_fosca}}
                scale 0.5
        }

#declare escada =
        union{
                object{ degrau1 }
                object{ degrau2 }
                object{ degrau3 }
        }

#declare fileiras =
                #declare j=0;
                #declare k=0;
                #while(k<1.50)
                        #declare i=0;
                        #while(i<7.50)
                                #if(i=1.25 | i=3.75)
                                        object{ boneco2 translate <0.25+j, -2.00+i, 1.50-k> }
                                #else
                                        object{ boneco translate <0.25+j, -2.00+i, 1.50-k> }
                                #end
                                #declare i = i + 1.25;
                        #end
                        #declare k = k + 0.50;
                        #declare j = j + 1.00;
                #end

#include "eixos.inc"

        object{fileiras}
        object{ escada texture{ tx_plastico}}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 20.00, 7.00, 5.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)