// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare escada = union{ #declare i=0; #while (i<4) box {<-i,0,0> , <-(1+i),4,(1+i)>} #declare i = i+1; #end } #declare corpo= cone {<0,0,0>, 0.4, <0, 0 ,0.8> , 0.1} #declare cabeca = sphere{ < 0,0,0.85 >, 0.25} #declare cara_1 = union { object{corpo texture {tx_plastico}} object{cabeca texture {tx_fosca}} } #declare cara_2 = union { object{corpo texture { pigment { color rgb <1,0,0>}}} object{cabeca texture {tx_fosca}} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union { object {escada texture { pigment{color rgb<0.5,0.7,0.6>}}} #declare j = 0; #while (j<4) #declare i=0; #while (i<4) #if (mod(j+i , 3) = 1) object {cara_2 translate <-(0.5+j),0.4 + i,1+j>} #else object {cara_1 translate <-(0.5+j),0.4 + i,1+j>} #end #declare i = i+1; #end #declare j = j+1; #end object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 0.00, 2.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 14.00, 6.00, 7.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)