// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.30, 0.95, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_blue = texture{ pigment{ color rgb < 0.30, 0.5, 0.90 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_head = texture{ pigment{ color rgb < 0.90, 0.15, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.75, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_plastico } } #declare corpo = box { <0,0,0>, <2,1,4> texture{ tx_plastico } } #declare corpo2 = box { <0,0,0>, <2,1,4> texture{ tx_head } } #declare braco = box { <0,0,0>, <-2,0.5,0.5> texture{ tx_head } } #declare perna = box { <0,0,0>, <0.5,0.5,-2> texture{ tx_head } } #declare head = sphere { <0,0,0>, 0.7 texture{ tx_head } } #declare roda = cylinder{ < -0.5, -0.00, 0.00 >, < +0.5, +0.00, +0.00 >, raio*0.5 texture{ tx_plastico } } #declare frente = cone {<0,0,0>,0.75, <0,0,2>,1.5 texture{ tx_plastico } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare degrau = box {<0,0,0>,<5.5,1,0.5> texture{tx_blue} } #declare boneco = union { object{head translate<1,0.5,4.6>} object{corpo translate <0,0,0>} object{braco translate <0,0.25,3>} object{braco translate <4,0.25,3>} object{perna translate <0.2,0.25,0>} object{perna translate <1.3,0.25,0>} } #declare boneco2 = union { object{head translate<1,0.5,4.6>} object{corpo2 translate <0,0,0>} object{braco translate <0,0.25,3>} object{braco translate <4,0.25,3>} object{perna translate <0.2,0.25,0>} object{perna translate <1.3,0.25,0>} } #include "eixos.inc" union{ #declare n = 5; #declare m = 4; object{ eixos(3.00) } #declare j=0; #while (j0) object{degrau translate<0,j,i/2>} #declare i=i-1; #end #declare i=0; #while (i} #else object{boneco scale 0.15 translate} #end #declare i = i+1; #end #declare j = j+1; #end } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 5.00, 5.00, 1.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)