// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0.10, 1.00, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare escada = union { #declare i=0; #while (i<4) box{ <0,0-i,0>, <+8,+1-i,+0.5 + i/2> } #declare i=i+1; #end } #declare pessoa = union { cone { < 0 , 0, 2 >,0.1 < 0 ,0 , 0.5 >, 0.3 texture{ tx_verde } } sphere{ <0,0,2.35>, 0.35 texture{tx_vermelho } } cylinder{ < 0, 0, 1.5 >, < 0.5, 0, 1.2 >, 0.10 texture{ tx_vermelho } } cylinder{ < 0, 0, 1.5 >, < -0.5, 0, 1.2 >, 0.10 texture{ tx_vermelho } } cylinder{ < 0.2, 0, 0.5 >, < 0.25, 0, 0 >, 0.10 texture{ tx_vermelho } } cylinder{ < -0.2, 0, 0.5 >, < -0.25, 0, 0 >, 0.10 texture{ tx_vermelho } } } #declare pessoa_diferente = union { cone { < 0 , 0, 2 >,0.1 < 0 ,0 , 0.5 >, 0.3 texture{ tx_plastico } } sphere{ <0,0,2.35>, 0.35 texture{tx_fosca} } cylinder{ < 0, 0, 1.5 >, < 0.5, 0, 1.2 >, 0.10 texture{ tx_fosca } } cylinder{ < 0, 0, 1.5 >, < -0.5, 0, 1.2 >, 0.10 texture{ tx_fosca } } cylinder{ < 0.2, 0, 0.5 >, < 0.25, 0, 0 >, 0.10 texture{ tx_fosca } } cylinder{ < -0.2, 0, 0.5 >, < -0.25, 0, 0 >, 0.10 texture{ tx_fosca } } } #declare coral = union { #declare i=0; #while(i<4) #declare j=0; #while(j<5) #if ( (i=1 & j=4) | (i=2 & j=3) | (i=3 & j=1) | (i=0 & j=0) ) object{ pessoa_diferente translate <1+j*1.5,0.5-i,0.5+i/2> } #else object{ pessoa translate <1+j*1.5,0.5-i,0.5+i/2> } #end #declare j=j+1; #end #declare i=i+1; #end } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ eixos(3) } object{ chao translate < 0,0,-2 > texture{ tx_xadrez } } object{ escada texture{ tx_fosca } } object{ coral } } #include "camlight.inc" #declare centro_cena = < 0.00, -5.00, 0.00 >; #declare raio_cena = 16.0; #declare dir_camera = < 13.00, 10.00, 6.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)