// TP0 - Alexandre Tolstenko Nogueira RA072737 // 1/08/2010 // ====================================================================== // CORES E TEXTURAS /* #declare union { #declare i=0; #while(i<10) sfere{<10*i,30,40>,5*(2+sin(0.3*i)) texture{pigment{color rgb}}} #declare i = i +1; #end } */ background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 0.80, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.05 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRI��O DA CENA //#declare raio = 2.000; // Partes da cena: /* #declare corpo = cylinder { <0,-2,3>, <0,2,3>, 1 } #declare roda = sphere { <0,0,0>,0.5 } #declare buraco_roda = cylinder { <-10,0,0>,<10,0,0>,0.25 } #declare capo = cone { <0,-2,3>,1, <0,-3,3>,0 } */ #declare pessoa = union{ cone { <0,0,2>,0, <0,0,-1>,1 texture{tx_plastico} } sphere { <0,0,2>,1 texture{tx_fosca} } cylinder { <0,0.5,-1>,<0,0.5,-3>,0.5 texture{tx_plastico} } cylinder { <0,-0.5,-1>,<0,-0.5,-3>,0.5 texture{tx_plastico} } cylinder { <0,0,0>,<0,2,2>,0.3 texture{tx_fosca} } cylinder { <0,0,0>,<0,-2,2>,0.3 texture{tx_fosca} } } #declare pessoa2 = union{ cone { <0,0,2>,0, <0,0,-1>,1 texture{tx_plastico} } sphere { <0,0,2>,1 texture{pigment{color rgb<0.5,0.5,0.5>}} } cylinder { <0,0.5,-1>,<0,0.5,-3>,0.5 texture{tx_plastico} } cylinder { <0,-0.5,-1>,<0,-0.5,-3>,0.5 texture{tx_plastico} } cylinder { <0,0,0>,<0,2,2>,0.3 texture{tx_fosca} } cylinder { <0,0,0>,<0,-2,2>,0.3 texture{tx_fosca} } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare escada = union { #declare i =0; #while(i<5) box{ <-(i)*4,-10,0>, <-(i+1)*4,10,(i+1)*2+1> texture{ tx_plastico2}}//pigment {color rgb<10,50,100>}} } #declare i = i + 1; #end } #declare coral = union { #declare i =0; #while(i<5) #declare j = -2; #while(j<=2) #if(i * j = 2 | i * j = -3) object{ pessoa2 translate < -i*4-2, j*3.5, (i+1)*2+4> } #else object{ pessoa translate < -i*4-2, j*3.5, (i+1)*2+4>} #end #declare j = j + 1; #end #declare i = i + 1; #end } #include "eixos.inc" // Aqui est� a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //object{ pessoa translate < 0,0,5 >} object{ escada } object{coral} /*object{ corpo texture{ tx_fosca }} object{ capo texture{ tx_vidro }} difference { object{ roda texture{ tx_plastico } translate <0.5,-1.5,2>} object{buraco_roda translate <0.5,-1.5,2>} } difference { object{ roda texture{ tx_plastico } translate <-0.5,-1.5,2>} object{buraco_roda translate <-0.5,-1.5,2>} } difference { object{ roda texture{ tx_plastico } translate <-0.5,1.5,2>} object{buraco_roda translate <-0.5,1.5,2>} } difference { object{ roda texture{ tx_plastico } translate <0.5,1.5,2>} object{buraco_roda translate <0.5,1.5,2>} } */ // object{ bolota translate < -2,+1,+3 > texture{ tx_espelho } } // object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 40; #declare dir_camera = < 101.0, 50.0, 30.10 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)