// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.85, 0.70, 0.75 > } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.3 reflection 0.5 ambient 0.4 specular 0.25 roughness 0.05 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_base = texture { pigment { color rgb <1.0, 0.0, 0.0> } finish { diffuse 0.9 ambient 0.1 } } #declare tx_propulsores = texture { pigment { color rgb <0.0, 0.5, 0.5> } finish { diffuse 0.9 ambient 0.1 } } #declare tx_frente = texture { pigment { color rgb <0.0, 1, 0> } finish { diffuse 0.9 ambient 0.1 } } #declare tx_roda = texture { pigment { color rgb <0.0, 0.0, 1.0> } finish { diffuse 0.9 ambient 0.1 } } #declare raio = 2.000; #declare cilindro = cylinder { <0,0,0>, <0,2,0>, 0.3 texture { tx_base } } #declare esfera = sphere { <0, 0, 0>, 0.3 texture { tx_propulsores } } #declare roda = sphere { <0, 0, 0>, 0.3 texture { tx_roda } } #declare cones = cone { <0.0, 2.6, 0>, 0, <0.0, 2, 0>, 0.3 texture { tx_frente } } #declare caixa = box { <-1, -1, -1>, <1, 1, 1> texture { tx_roda } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_fosca } } #declare j = 0; #while (j < 5) #declare i = 0; #while (i < 5) #if (j <= i) box {<0.6 - i, -0.3, -1.5 + j*0.5>, <-0.6 - i, 3.9, -0.9 + j*0.5> texture { tx_vidro } } #end #if ((i = 1 & j = 1) | (i = 3 & j = 2)) sphere { <-j, i*0.9, j*0.5>, 0.3 texture {pigment {color rgb<0.5, 0.5, 0.5>}}} cone { <-j, i*0.9, j*0.5>, 0, <-j, i*0.9, -0.6 + j*0.5>, 0.3 texture { pigment {color rgb<0.5, 0.5, 0.5>} }} cone { <-j, i * 0.9 - 0.2, j * 0.5 - 0.3>, 0, <-j, i * 0.9 - 0.2, -0.6 + j * 0.5 - 0.3>, 0.1 texture { pigment {color rgb<0.5, 0.5, 0.5>}}} cone { <-j, i * 0.9 + 0.2, j * 0.5 - 0.3>, 0, <-j, i * 0.9 + 0.2, -0.6 + j * 0.5 - 0.3>, 0.1 texture { pigment {color rgb<0.5, 0.5, 0.5>}}} cylinder { <-j, i * 0.9 - 0.3, -0.4 + j * 0.5>, <-j, (i+1)*0.9 - 0.6, -0.4 + j * 0.5>, 0.08 texture { pigment {color rgb <0.5 0.5, 0.5>}} } #else sphere { <-j, i * 0.9, j * 0.5>, 0.3 texture {pigment {color rgb<0.3, 0.9, 0.3>} finish{ diffuse 0.9 ambient 0.5 }}} cone { <-j, i * 0.9, j * 0.5>, 0, <-j, i * 0.9, -0.6 + j * 0.5>, 0.3 texture { pigment {color rgb<0.3, 0.3, 0.9>} finish{ diffuse 0.9 ambient 0.5 }}} cone { <-j, i * 0.9 - 0.2, j * 0.5 - 0.3>, 0, <-j, i * 0.9 - 0.2, -0.6 + j * 0.5 - 0.3>, 0.1 texture { pigment {color rgb<0.9, 0.3, 0.3>} finish{ diffuse 0.9 ambient 0.5 }}} cone { <-j, i * 0.9 + 0.2, j * 0.5 - 0.3>, 0, <-j, i * 0.9 + 0.2, -0.6 + j * 0.5 - 0.3>, 0.1 texture { pigment {color rgb<0.9, 0.3, 0.3>} finish{ diffuse 0.9 ambient 0.5 }}} cylinder { <-j, i * 0.9 - 0.3, -0.4 + j * 0.5>, <-j, (i+1)*0.9 - 0.6, -0.4 + j * 0.5>, 0.08 texture { pigment {color rgb <1.00, 0.80, 0.10>} finish{ diffuse 0.9 ambient 0.5 }} } #end #declare i = i+1; #end #declare j = j + 1; #end } #include "camlight.inc" #declare centro_cena = < -1.20, 2.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 1.00, 1.00, 1.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)