// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "eixos.inc" #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.70, 0.20, 0.30 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.30, 0.50, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca4 = texture{ pigment{ color rgb < 0.10, 0.10, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare cabeca = sphere { <0, 0, 0.7>, 0.2 } #declare corpo = cone{ <0, 0, 0>, 0.25, <0, 0, 0.7>, 0.1 } #declare degrau = box{<0,0,0>, <-0.5, 2.5, 0.2>} #macro pessoa(id) union{ object{cabeca texture{tx_fosca} } object{corpo #if (id != 2 ) texture{tx_fosca3} #else texture{ pigment{ color rgb < 0.30+(id/10+0.3), 0.50, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #end } } #end plane { z, -0.01 texture{tx_xadrez} } #declare j = 0; #while(j < 3) #declare i = 0; #while(i < 4) object{ pessoa(i+j) translate <-0.5+(-0.5*j), (0.65*i)+0.25, 0.2+(0.2*j)> } #declare i = i+1; #end object{ degrau texture{tx_fosca2} translate<-0.5*j,0,0> scale<1, 1, 1+j>} #declare j = j+1; #end object{ pessoa(1) translate <1.3, 1.5, 0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)