// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_escada = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_assento = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pele = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare roleta = seed(19); #declare scale_roda = .2; #macro escada(n) union{ #declare i=0; #while(i } texture{ tx_escada } } #declare i=i+1; #end } #end #declare assento = union{ box{ <0,0,0> <.1,1,.8> texture{ tx_assento } } box{ <0,0,0> <1,1,.1> texture{ tx_assento } } } #macro secao(fileiras,apf) union{ #declare i=0; #while(i } scale <1,apf,1> translate <0,-.25,0> texture{ tx_escada } } #declare j=0; #while(j } #declare time=rand(roleta); #if(time<.33) #declare tx=pigment{ color rgb<1,.1,.1>}; #else #if(time<.66) #declare tx=pigment{ color rgb<.1,1,.1>}; #else #declare tx=pigment{ color rgb<.1,.1,1>}; #end #end object{ torcedor(tx) scale 1/3 translate } #declare j=j+1; #end #declare i=i+1; #end } #end #macro torcedor(tx) union{ object{ sphere{ <0,0,0>, 1} texture{ tx_pele } } object{ cylinder{ <0,0,0> <0,0,-1.3> .3} texture{ tx_pele } } object{ cone{ <0,0,-1.3> .5 <0,0,-3> 1} texture{ tx } } object{ cylinder{ <0,-1.5,-2> <0,+1.5,-2> .3} texture{ tx_pele } } object{ cylinder{ <0,-.5,-2> <0,-.5,-4> .3} texture{ tx_pele } } object{ cylinder{ <0,+.5,-2> <0,+.5,-4> .3} texture{ tx_pele } } } #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ secao(10,0) } object{ secao(10,8) translate<0,1.5,0> } object{ secao(10,0) translate<0,13.5,0> } object{ secao(10,8) translate<0,15,0>} union{ object{ secao(10,0) } object{ secao(10,8) translate<0,1.5,0> } object{ secao(10,0) translate<0,13.5,0> } object{ secao(10,8) translate<0,15,0>} rotate 180*z translate <35,20,0> } } #include "camlight.inc" #declare centro_cena = < 10.00, 8.00, -1.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 1.00, 1.00, 2.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)