// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.30, 0.95, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.75, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_arq = texture{ pigment{ color rgb < 0.25, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_cadeira = texture{ pigment{ color rgb < 0.3, 0.3, 0.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_torc1 = texture{ pigment{ color rgb < 0.5, 0, 0.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_torc2 = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_cabeca = texture{ pigment{ color rgb < 0.9, 0.53, 0.39 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.8 } #declare bolota = sphere{ < 0,0,0 >, 2 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_fosca } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_plastico } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.5*raio texture{ tx_espelho } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare campo = box{ < 0,0,-1>, < 14, 28, 0> } #macro Escada(fileiras, largura) #declare nivel = box { < 0, 0, 0>, < 1, largura, 1 > texture { tx_fosca } } #declare i = fileiras; #declare filFixa = fileiras; union{ #while (fileiras > 0) #while (i > 0) object { nivel translate < i, 0, filFixa - fileiras > } #declare i = i - 1; #end #declare fileiras = fileiras - 1; #declare i = fileiras; #end } #end #macro Torcedor(tipo, j) #if(tipo = 1) union{ cone { < 0.5, j+0.5, 1 >, 0.5 < 0.5, j+0.5, 1.5 >, 0.3 texture { tx_torc1 } } sphere{ < 0.5, j+0.5, 1.8 >, 0.3 texture{ tx_cabeca } } } #end #if(tipo = 2) union{ cone { < 0.5, j+0.5, 1 >, 0.5 < 0.5, j+0.5, 1.5 >, 0.3 texture { tx_torc2 } } sphere{ < 0.5, j+0.5, 1.8 >, 0.3 texture{ tx_cabeca } } } #end #end #declare roleta = seed(720); #macro nivelArq2(largura) #local j = 0.5; union{ box { < 0, 0, 0>, < 1, largura, 1 > texture { tx_arq } } #while(j, < 1, j+1, 1.2 > texture { tx_cadeira } } box { < 0, j, 1>, < 0.1, j+1, 1.8 > texture { tx_cadeira } } #if(rand(roleta) < 0.25) Torcedor(1, j) #else #if(rand(roleta) < 0.33) Torcedor(2, j) #end #end } #local j = j + 2; #end } #end #macro Arquibancada(fileiras, largura) #declare nivelArq = box { < 0, 0, 0>, < 1, largura, 1 > texture { tx_arq } } #declare assento = union{ box { < 0, 0, 0>, < 1, 1, 0.2 > texture { tx_arq } } box { < 0, 0, 0>, < 0.1, 1, 0.8 > texture { tx_arq } } } #local i = fileiras; #local filFixa = fileiras; union{ #while (fileiras > 0) #while (i > 0) object { nivelArq2(largura) translate < i, 0, filFixa - fileiras > } #local i = i - 1; #end #local fileiras = fileiras - 1; #local i = fileiras; #end } #end #include "eixos.inc" union{ object{ eixos(10.00) } object{ campo translate < 0, -3, 0 > texture{ tx_plastico } } object{ union{ object{ Escada(5, 2) translate < -5, 0, 0 > } object{ Arquibancada(5, 8) translate < -5, 2, 0 > } object{ Arquibancada(5, 4) translate < -5, -4, 0 > } } rotate < 0, 0, 90 > translate < 10, -4, 0 > } object{ union{ object{ Escada(3, 2) translate < -3, 0, 0 > } object{ Arquibancada(3, 8) translate < -3, 2, 0 > } object{ Arquibancada(5, 4) translate < -5, -4, 0 > } } rotate < 0, 0, -90 > translate < 4, 26, 0 > } object{ union{ object{ Escada(7, 2) translate < -7, 0, 0 > } object{ Arquibancada(7, 8) translate < -7, 2, 0 > } object{ Arquibancada(5, 4) translate < -5, -4, 0 > } object{ Escada(5, 4) translate < -5, 10, 0 > } object{ Arquibancada(5, 10) translate < -5, 14, 0 > } } translate < -1, 0, 0 > } object{ union{ object{ Escada(8, 2) translate < -8, 0, 0 > } object{ Arquibancada(5, 8) translate < -5, 2, 0 > } object{ Arquibancada(8, 4) translate < -8, -4, 0 > } object{ Escada(5, 4) translate < -5, 10, 0 > } object{ Arquibancada(5, 10) translate < -5, 14, 0 > } } rotate < 0, 0, 180 > translate < 15, 21, 0 > } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 10.00, 30.00, 15.00 >; #declare dist_camera = 120.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)