// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_red = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb < 0.00, 1.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.60 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < -1,-1.5,0 >, 0.9 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare perna = cone{ <0.00, 0.50, 0.00>, 0.15, <0.00, 0.50, 1.00>, 0.15 } #declare corpo = cone{ <0.00, 0.50, 1.00>, 0.5, <0.00, 0.50, 2.00>, 0 } #declare cabeca = sphere{ <0.00, 0.50, 2.10>, 0.35 } #declare braco_direito = cone{ <0.00, 0.60, 1.50> 0.10, <0.00, 1.50, 1.30> 0.10 } #declare braco_esquerdo = cone{ <0.00, 0.40, 1.50>, 0.10, <0.00, -0.50, 1.30>, 0.10 } #declare boneco2 = union{ object{ perna translate<0.00, 0.20, 0.00> texture{ tx_fosca}} object{ perna translate<0.00, -0.20, 0.00> texture{ tx_fosca}} object{ corpo texture{tx_red}} object{ cabeca texture{ tx_plastico}} object{ braco_direito texture{ tx_fosca}} object{ braco_esquerdo texture{ tx_fosca}} scale 0.2 } #declare boneco = union{ object{ perna translate<0.00, 0.20, 0.00> texture{ tx_fosca}} object{ perna translate<0.00, -0.20, 0.00> texture{ tx_fosca}} object{ corpo texture{ tx_green}} object{ cabeca texture{ tx_plastico}} object{ braco_direito texture{ tx_fosca}} object{ braco_esquerdo texture{ tx_fosca}} scale 0.2 } #declare rolete = seed(315); #declare fileiras = #declare j=0; #declare k=0; #while(k<1.50) #declare i=0; #while(i<7.50) #if(rand(rolete) < 0.30) object{ boneco2 translate <-1.50+j, -3.50+i, 1.55-k> } #else #if(rand(rolete) < 0.40) object{ boneco translate <-1.50+j, -3.50+i, 1.55-k> } #end #end #declare i = i + 1.25; #end #declare k = k + 0.50; #declare j = j + 1.00; #end #macro degrau(tamanho) union{ box{ <0,0,0>, <-1,tamanho,1> } } #end #macro Escada(inicio, tamanho, fileira, textura) union{ #declare i = 0; #declare k = 0; #while (k texture{textura} } #declare i = i - 0.5; #declare k = k + 0.5; #end scale 0.5 } #end #include "eixos.inc" object{ fileiras } object{ Escada(-8.00, 5, 5, tx_red)} object{ Escada(-3.00, 1, 5, tx_green)} object{ Escada(-2.00, 4, 5, tx_red)} object{ Escada(2.00, 1, 5, tx_green)} object{ Escada(3.00, 3, 5, tx_red)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 20.00, 7.00, 5.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)